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| juicy blender TUTE101 - Simple Mesh Modeling In this tutorial we will cover creating a simple hammer. The kind that you nail things with. This hammer will serve as a prop in future tutorials including: Surfacing IKAs and skeletons Lighting First of all, load blender and enter the TOPView NUMPAD7. Add a circle by hitting SPACE, then ADD MESH CIRCLE. Choose how many vertices you want in the radius. I chose 12 for mine. Next move to the side view NUMPAD3 and select all the vertices AKEY. Press extrude EKEY and click extrude or press enter . Move the mouse around. You will see that you are pulling the vertices with the mouse and can make this circle into a cylinder. Press the right mouse button to cancel. Press extrude EKEY again, press enter or click extrude. This time hold down Ctrl while moving the mouse. You will see that the extrusion snaps to the grid while Ctrl is held. Extend the extrusion so it looks similar to this: Repeat the extrusion process another 10 or so times remembering to hold down Ctrl when moving the mouse to make the Vertices snap. You should then have something like this: Now press the TAB key to exit edit mode. Press it again to re-enter Editmode. The reason for this is blender has no real undo. When you press the Ukey while in editmode, blender restores the mesh to how it was when you started editing. By frequently pressing TAB TAB you can have a sort of undo feature. Still in editmode Scroll around your viewport until you can see the top of the hammers handle in the side view NUMPAD3 Leftclick just above the handle and add a CYLINDER. SPACE then ADD then CYLINDER The cylinder will be to large so scale SKEY it down until your happy with the result. Now enter the front view NUMPAD1 and box Bkey select the left vertices of the cylinder. Extrude Ekey the vertices in the front view until you get this roughly. I've box selected the new vertices in the above picture to show you which ones are the new ones. Ok, now Box select Bkey the ones that I have (the new ones) and scale Skey them up a bit to give some shape to this hammer. Box select the Top of the handle Bkey and scale Skey and move them into the top cylinder so they look like this: Now select the vertices at the top of the handle Bkey and scale them down Skey and move them up into the cylinder. Select all of the Vertices AKey and in the EditButtons area and press the Rem Doubles button. Press TAB to exit Editmode and scale the hammer down so it isn't huge like mine was. In the EditButtons area press Set Smooth button to make the hammer render smooth rather than faceted. We now have the basic shape of a hammer ready to work with for our future tutorials.