works in: |  | works if:
3D window |  | Object selected
IPO window |  | Mesh vertices selected
Sequencer window |  | Ipo keys selected
Image select window |  | Sequence strip selected
Text edit window |  |
Object mode |  | Button window exists
Edit mode |  | Data selected
Object & Edit mode |  | Curve selected
Pose mode |  | Ipo handles selected
Object Orient window |  | Render window exists
Render window |  | Armature selected
|  | Image select window
|  | In Object mode

[TAB]
TAB |  | Object mode / Edit mode |
TAB |  | Toggle Meta strip |
TAB |  | Object / Edit (unposed) mode |
TAB |  | Object / Pose Mode |
TAB |  | Tab in Text Mode |

[NUMPAD]
. Del |  | Local view w/o moving cursor |
/ |  | Local view & cursor / previous view |
* |  | Rotate view to object orientation |
+ / - |  | Zoom in/out |
+ / - |  | zoom in/out |
0 |  | Increase PVE, (Grab/Rot./Scale) |
0 |  | set Camera View |
0 |  | Restore laste camera to view |
1 3 7 |  | Font / Right / Top view |
1 3 7 |  | Back / Left / Bottom view |
2 4 6 8 |  | Rotate view |
5 |  | Perspective/orthographic view |
7 |  | zoom view to fit all objects |
9 |  | Redraw |

[NUMBERS]
~ |  | Display all layers |
~ |  | Display all layers / previous layers |
~ |  | Lock/Unlock layers & camera to scene |
0-9 |  | Swap layers 1-10 |
0-9 |  | Add/remove layers 1-10 to layer setting |
0-9 |  | Swap layers 11-20 |
0-9 |  | Add/remove layers 11-20 to layer setting |
- |  | swap layer 11 |
- |  | Add/remove layer 11 to layer setting |
= |  | Swap layer 12 |
= |  | Add/remove layer 12 to layer setting |

[Comma and Period]
, |  | Rotation/scaling around bounding box |
. |  | Rotation/scaling around cursor |

[Arrow Keys]
/ |  | 10 frames forward/backward |
/ |  | 1 frame forward/backward |
/ |  | Jump to last frame |
/ |  | Jump to first frame |
/ |  | Active window full/small screen |
/ |  | Screen configuration forward/backward |

[Arrow Keys - Grab/Rotate/Scale behaviour]
|  | Adjust arrow direction |
|  | Adjust arrow direction (Grab coarse adjust) |
|  | Adjust (grab fine adjust) |
|  | Adjust (grab coarse grid snap center) |
|  | Adjust (grab fine grid snap center) |

[Mouse]
|  | Place cursor/gesture/vertex paint |
|  | Add vertex |
|  | Trackball |
|  | Translate view |
|  | Translate view (see numpad 2468) |
|  | Zoom view (see number +/-) |
|  | Select |
|  | Add to selection |
|  | Select object by closest object center |
|  | Add selection by closest object center |
|  | Select object & affect active object |
|  | Add to selection & affect active object |

[A]
A |  | Select / deselect All |
A |  | Select / deselect All |
A |  | Add menu |
A |  | Apply location and rotation |
A |  | Play Animation |
A |  | Apply Latice / Duplicate |
A |  | Play Anim in current and all 3d windows |

[B]
B |  | Border select / deselect |
B |  | Border select / deselect |
BB |  | Circle Border select / deselect |
B |  | Define render Border |

[C]
C |  | Center windows around 3d cursor |
C |  | Snaps current frame to selected key |
C |  | Change images |
C |  | Cursor on origin, window on home |
C |  | Copy menu |
C |  | Convert menu |

[D]
D |  | Duplicate |
D |  | Duplicate |
D |  | Display alpha of images as wire |
D |  | Add datlinked duplicate |

[E]
E |  | Extrude (by grabbing-G returns if Rot./Scale) |
ER |  | Extrude by Rotating |
ES |  | Extrude by Scaling |

[F]
F |  | Make edge/face. / Connect curve |
F |  | Face select display on / off |
F |  | Flip selected triangle edeges |
F |  | Sort faces |
F |  | Beauty refill |
F |  | Make first base |
F |  | Save and open text files menu |

[G]
G |  | Grabber |
G |  | Grabber |
G |  | Clear location |
G |  | Clear location |

[H]
H |  | Handle type: align / free |
H |  | Hide selected vertices |
H |  | Hande type: auto (see also V) |
H |  | Hide deselected vertices |
H |  | Automatic Handle calculation |

[I]
I |  | Insert Keyframe menu |

[J]
J |  | swap render page of render window |
J |  | Join selected triangles to quads |
J |  | Join selected objects (see also P) |
J |  | join selected keys |

[K]
K |  | Draw/hide object keys |
K |  | Show keys/show curves |
K |  | Add skeleton to an IKA |
K |  | Clear vertexpaint colors |

[L]
L |  | Make local menu (see also U) |
L |  | Select vertices linked to cursor |
L |  | Select linked objects |
L |  | Select linked menu |
L |  | Make link menu |
L |  | Select vertices linked to selected vertex |
L |  | Make local menu |

[M]
M |  | Move to layer(s) |
M |  | Make a meta strip |

[N]
N |  | Number menu (numeric loc/rot/size entry) |
N |  | Recalculate normals outside |
N |  | Recalculate normals inside |

[O]
O |  | Clear origin |
O |  | Normal / Proportional vertex edit (PVE) |
O |  | Sharp / Smooth falloff for PVE |
O |  | Open file |

[P]
P |  | Separate vertices into objects (see also J) |
P |  | Make parent |
P |  | Make vertex parent |
P |  | Clear Parent menu |
P |  | Play a script in Text Edit window |
P |  | Make parent without inverse |

[Q]
Q |  | Quit Blender menu |

[R]
R |  | Rotate |
R |  | Select Row of nurbs |
R |  | Clear rotation |
R |  | Clear rotation |

[S]
S |  | Scale |
S |  | Snap-to menu |
S |  | Shear |
S |  | Shrink/Fatten function |
S |  | Clear Size |
S X |  | Mirror X |
S Y |  | Mirror Y |
S |  | Select text menu. |

[T]
T |  | Texture space menu (grab&rotate textures) |
T |  | Tilt of 3d curve (see F9 & press 3D button) |
T |  | convert to Triangles |
T |  | Make Track-to |
T |  | Clear Track-to |
T |  | Blenchmark |

[U]
U |  | Single User menu |
U |  | Reload data buffer. (undo) |
U |  | Save current file as user default |

[V]
V |  | VertexPaint on / off |
V |  | Vector handle (see also H) |
V |  | Object resize to materialtexture aspect |
V |  | View menu for positioning cursor |

[W]
W |  | Special edit menu |
W |  | Warp selected vertices around cursor |
W |  | Write file |
W |  | Write selected as videoscape format |

[X]
X |  | Erase menu |
X |  | Delete all, reload default file (see also U) |

[Y]
Y |  | Split selected from the rest |

[Z]
Z |  | Wire / Solid view |
Z |  | Zoom/trans. render window (see F12 & F11) |
Z |  | Wire / Shaded view |
Z |  | Shaded calculation view |
Z |  | Solid / Textured (potato) view |