-sections-
| news»
| specials»
| galleries»
-blender-
| tutorials»
| support»
| links»
| download»
-community-
| chat»
| forum»
-elYsiun-
| e-Shop»
| about us»
| help us»
-Tutorial:. Modelling a head in Blender-
Build the Surface Around the Nose:.
Now that we have the lips we will just spread sidewise and up and down, stretching the skin around the skull. The most complicated part is on the way up and we will start from there. Right after the lips there is Nose. Make the filtrum (the area that connects the bottom of the nose with the upper lip), without big detail for the time being, prepare the nose contour with vertices, add a face left and right. Then pull the bottom of the nose bridge to the front.
On this picture you can see the vertices that are to be extruded forward to build the nostrils. Extrude and seal carefully by solving several head twisters about not making triangles when most tempted to do so and get something like this:
Nostrils:.
We got a 20/20 nose, but you can hardly breath through it. To fix this we need to make some holes in the nose. Let's explore the power of the extrusion tool. Rotate the mesh so that the bottom of the nose can be nicely seen. Now select the square that's sealing the nose from the bottom. Press the EKEY: Extrude? Sure, go on. Press teh SKEY right then and make the extruded quad a little smaller in size. We get this funny picture.
For free we got 4 new faces, thus added the volume where there was none. Push the new face deeper into the nose. I thought one isn't enough and I pushed some more. Then I pulled the pipes inside. Not that they are subject to be visible ever, but it won't hurt if your model can really breath.
Page 1 | 2 | 3 | 4 | 5
All media copyright to the rightful owners elYsiun.com ©2001 by Timothy Kanters - All rights reserved elYsiun.com is in no way affiliated with NaN technologies b.v. site design by Jude Aakjaer x:design