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-Tutorial:. Modelling a head in Blender-
The rest:.
Now it's time for sweating. We have created the main facial features, now it's necessary to fill all the holes and make the whole volume. Sculpt the chin, make decent cheek and cheekbones, make the back of the head and a smooth transition to the neck. This is a mighty work, but it's hard to describe it step by step. Now that you are familiar with all mesh editing techniques you have to accomplish it by yourself, trust your fantasy and intuition. May these pictures be a sort of a hint for you.
On the this picture you can see how to wrap up the squares avoiding triangles.
When we have the ready shape, it's the time for sculpting. When you'll turn on perspective mode (5PAD) you'll most likely get scared. This is a not so normal head for a healthy person. You should give it the correct form. Round up the mouth, create cheekbones and make the folds around the nose. The nose itself is far from perfect too. Lower the eyebrows and make decent eyelid folds and, as a finishing touch, put on the textures. And oh, the ears! Ears are harder than the rest of the head and they are subject to another tutorial. At this stage it makes sense to use a mesh smoothing tool, Blender has Catmull Clark Subsurfs built in.
Transforming the face from the state of the picture above to the state of this picture took me a while. During two weeks I've been touching my face and shamelessly staring at the girls in metro. Probably I could save the time by preliminary painting the sketches on paper and collecting good reference images. I wish you to touch and stare and model cute and scary heads and not only heads. Happy blendering!
Conclusion:.
For the afterword I would like to express my gratitide to _poe-t for critique and numerous pieces of advice which helped me a lot while I've been modelling this head. He was also the originator of the name Aelita. The name came up because first she was bald, although did not have the blue skin. But the name sticked to her anyway. I would also like to thank Martin "Gimpoid" Bradstreet who edited the text and eliminated some weird mistakes.
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Feedback:.
Telvin half_drag@yahoo.com | A tutorial on how you did the texturing for your head would be much appreciated. It is one of my largest problems when making people. Other than that, very nice.
DAMAN damanman2002@yahoo.ca | yea i agree, make a tutorail on texturing the head. but a good tutorail on modeling a head.
THEDUDE h_thedude@hotmail.com | wicked tute. it's not as easy as it seems!!!! a great place to start building heads.
ste ste.h@gmx.at | very good tutorial - in some way inspiring. but if you find time to add a texturing tutorial it would be just great.
ozz thierry.dofoco@free.fr | nice tute indeed ! one question, the hairs u've done looks wonderfull how did u make such nice looking ??????
CroncK DJDaniel@antisocial.com | I'm totally with blender... Is this a good start???
me me@you.us | My computer is heavy
Erik no e-mail | Re:ozz From the looks of it he made a mesh hair peice, and used a alphamap texture, to make it so the ends of the hair fade out into individual strands
svo svo @ rbcmail.ru | Actually hair is made with NURBS patches textured with UV Orco so that mapping doesn't get screwed when you bend/size/rotate them. That's a nice feature - learn it :)
AyaneMatrix antonio_fx@hotmail.com | This is the type of tutorial that I was looking for. Now I know how to at least get started making a head that looks more like a head and continue on from there. Thanks for posting this!!
Dan no e-mail | I'd like to know why triangles should be avoided? I have tried to avoid creating them to solve tricky problems but not sure why... anyone know why?
faban fabanuco@hotmail.com | This is just very good tutorial and I learnd a lot and also I wold like to know how to do I cartoon face if anyone knows where to find this kind of tutorials please let me know or some links ralated thank for averything I learnd ELSIUM
Addz namruf55@hotmail.com | GREAT TUTORIAL.....did you get the textures in photoshop???
Billiam w_tekani@hotmail.com | Where do you get your hands on a schtangenzirkul? Oh, BTW. Thanks for the head tutorial. I'll try and take it on board with my stuff as I'm trying to make a low-poly version.
Ashtar e_r_i_k_d_h@hotmail.com | Now I have a head .. how about texturing it? I cant find any decent tutorials on how to set the textures to my face.... any help would be greatly appreciated
nathan chrono_trigger2300@yahoo.com | really nice tutorial. 8.7. he left out some stuff on texturing, the hair, and tips on shrinking the face. i should model most of my class in this. make a 3d yearbook.
Silja silja_aitto_oja@hotmail.com | Great tutorial! It really helped me! Now I've got the head and I can texture it myself, but I need some kind of a hair tute. Keep up the good work!
Dark_1 dmx_009@hotmail.com | nice tut dogg...a good teturing tut would b nice...n maybe even 1 for modelin tha body...
aerials no e-mail | I had a very simple problem .... How can I draw the purple lines for modeling the head??? I fed up searching between all of these buttons but I couldn't find anything lead me to the solution :-( Can anyone help me????
Silja silja_aitto_oja@hotmail.com | To make the purple lines, press space, add, curve and choose bezier curve. Then you can twist it suitable to your needs. When you exit edit mode, it's purple.
panki panki20@tlen.pl | Great tutorial but merby somebody write tut abaut hair but somebody give link.
phrog no e-mail | amazing...
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