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================= Dungeon Keeper 2 Map information =================
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General info:
  Map name:       The Labyrinth
  Map version:    1.00
  For:            Dungeon Keeper 2 (original pre-patch version)
  Type:           Multiplayer (also works in skirmish, but not very well)
  Players:        2
  Size:           50x150

Map info:
  General shape:  The middle third of the map is a complicated labyrinth
                  surrounded by lava, so anyone who wants to attack the
                  enemy will have to first traverse the complicated (but not
                  impossible) maze.

  Starting gold:  1600
  Gold:           61 for each player
  Gems:           3 for each player
  Portals:        3 for each player
  Secrets:        2 (badly-)hidden level 10 Dark Mistresses
                  4 magical items hidden in the maze
  Land:           Almost 50x50 (2500) for each player

Contact info:
  Made by:        Philip Taylor (philip@zaynar.demon.co.uk)
  Web site:       http://www.zaynar.demon.co.uk/dk2maps/labyrinth.html

Useful info:
  Installation:   You must have extracted all the files to be reading this --
                   now just copy all the files (.kld and .kwd) into your
                   Dungeon Keeper 2 \DATA\EDITOR\MAPS directory. If it's
                   working, the map should appear in the map list.

Useless info:
  Made with:      DK2Mapper 1.0
  Files included: TheLabyrinthMap.kld       (if any files are missing, get
                  TheLabyrinthThings.kld     the latest official version
                  TheLabyrinthTriggers.kld   from the web-site mentioned
                  TheLabyrinthPlayers.kld    above)
                  TheLabyrinthVariables.kld
                  TheLabyrinth.kwd
                  TheLabyrinth.txt

More pointless info:
  How I made it:  The labyrinth in the center was generated by a BASIC
                   program I had lying around on my hard disk.
                  The rest of the map was just made as you make any other
                   map with the DK2Mapper program.
                  The picture of the map (available on my site, address
                   above) was created as a RAW image by a Perl program that
                   I wrote, then converted to a 16-colour GIF in Paint Shop
                   Pro.

  Things          Portals don't have to be 3x3 in size (all the ones in this
   discovered:     map are actually 5x5 -- there's no difference other than
                   what they look like)
                  The path-finding AI in DK2 is great - when testing the map
                   I had the maze as normal empty land instead of rock,
                   told an imp at the top of the maze to dig out some rock at
                   the bottom, and it got through the maze first time -- I
                   couldn't find the correct path at all :-)

  Revision        * 1.00 (10/Aug/99) - First release           (This version)
   history:

  Possible        * More/less gold/portals/players/land/secrets etc (maybe I
   updates:          should do a + shaped maze with players in each corner...)
                     depending on what people ask for
                  * A thumbnail image (it shouldn't be too hard to do, but I
                     don't have time to make one right now)
                  * Erm... anything else? Email me if you can think of
                     something (philip@zaynar.demon.co.uk)

  Thanks to:      * Bullfrog for making DK2
                  * 'Mark' (what's his full name?) for making the DK2Mapper
                  * And everyone who plays this map (that's you!)


 This map has not been tested at all in multiplayer mode (in fact, I've never
played multiplayer DK2) and has only been tested a bit in skirmish mode. If
it does anything bad to you or your property, I am not responsible.
 The map may be freely distributed, as long as no files are added,
removed, or modified (you can mutilate the files for your own personal
enjoyment, as long as no-one else receives them without my name mentioned at
least five times in big, clear, flashing text throughout the Readme file, and
even then I'd prefer it if you checked with me first...)
