
Day of the Imp - skirmish map by Dark Angel Fedrael

Disaster! The Dungeon Heart is under siege and there are no creatures to defend it. A portal is in sight but protected by hero artillery, and likewise some neutral creatures are visible but unreachable on the opposite bank of a stream of lava. Can you, as a lowly imp, run the gauntlet of enemy fire and dig your way to someone or something that can break the siege?
Two warnings - firstly, if the heroes suspect you are working to free yourself they may send an army to beat you back - zealots who will not stop until your heart is taken out of the fight, and secondly, have a care what resources you open the way to, for there are others here who may be quick to claim what you can not - the wealthy blue keeper and the entrenched, distant green keeper.

Copyright Jonny Fedrael: don't put my map anywhere without this file - I'm hoping that my innovations will be noticed by a talent scout from Bullfrog. Well, it is a fantasy game...

Setting up: everything goes in Bullfrog/Dungeon Keeper 2/data/editor/maps except for the bmp file which goes in data/editor/maps/thumbnails.

Proviso: I'm sorry if this does anything bad to your system, it's not my fault. It works fine on mine, with DK2 upgrade 1.51 as I think the skirmish A.I. is better than 1.7 - enemy keepers don't defend claimed tiles in later upgrades.

Thanks to Bullfrog for the best game ever, to the lovely Mark Kinkead for the editor, and to The Evil One for his web pages that stopped me pulling my hair out (area triggers, THEN time triggers, ah-ha, that's why it wasn't working).

E-mail me with comments if you like at Jonseroo@ntlworld.com, and I would appreciate suggestions about map making as I have only just started and I mean to continue as it feels like being the Uberkeeper, the Keeper of all the Keepers. Look out for other maps I am feverishly creating and playtesting:


Linchpin - are you ready to pull the pin and lose all your creatures in seconds?
Keeper of the Rings - "One ring to rule them all and in the darkness...damn, where did I put it?"
Seven Deadly Sins - temptations distract you from battle; if you have to be good to win, wouldn't you rather be evil and lose?
Teleport Assault - enemy minions keep on appearing in your dungeon as if by magic - leaving no trail to their keeper's heart.
Macbeth - slay the king and fortify against the coming foliage of vengeance.
Tribute - the blue keeper offers regular hero sacrifices in exchange for peace, will you accept?
Four Horsemen - Death, Pestilence,and Famine plot against you, to win you must become War. 


