Created: 5/3/99
Re-modified: 6/4/99

                               Fragging 'n Lagging
                              in a Winter Wonderland
                                 By: PACMAN[TECH]
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       Installation: Just unzip into your Quake2/action folder

=======================================================================
Title                   : Fragging 'n Lagging
                         in a Winter Wonderland
                            By: PACMAN[TECH]
Filename                : winter.bsp
Game			: Action Quake 2
Author                  : Eric Dubhorn
Email Address           : PACMAN@clantech.net
Web Address             : none
Description             : I think the title explains it all...
Additional Thanks To    : This is gonna get very long:
                          Clan {SO} for helping with ideas and testing
                           (special thanx to Lord Deimos for Q&A)
			  Clan =NASA= cuz... well, the were clan {SO} :)
                          Clan [TECH] for inspiring me to finish it
                          Chopp3r for the kick-ass sky: 
                           http://members.xoom.com/chopp3r
                          Chris for making threats on my life to finish it
                          Bill, just Bill: he just wanted a spot in here
                          All the people at the AQMD forum for Q&A
                          The Postman =PM= for..? he helped alot :)
                          Umm... well, Conan =AR= cuz he isn't in
                           either of the clans and he helped some
                          www.gamedesign.net: All the help i needed and more
                          Hammer[TECH] for compiling my level... after 4 times
                           we finally got it to work right too!
                          Dr. Bob on the AQMDMB (thats alot of letters) for
                           showing me how to put the file names in lower case
                           and helping me compile without problems...
                          Every and any person who I forgot... sorry :)
                          
                          P.S. I just want to give additional thanx to everyone
                           that made AQ2 levels... I have a new-found respect
                           for you guys after taking on this task...
====================================================================

* Play Information *

Single Player           : If you're bored and lonely I guess...
                           won't be that much fun though...
Cooperative             : Nope
Deathmatch              : Yeah 
Teamplay                : Of course
Difficulty Settings     : Nope
New Sounds              : Yes
New Graphics            : Yuppers
New sky                 : Yes
Textures		: From Quake2 and from me... just ask me if you
                           want to use mine (for some strange reason)... 
                           theyre easy to find: just look for the ugly ones
====================================================================

* Construction *

Editor(s) used          : Here we go:
                          WorldCraft 1.6 for building
                          Qoole 2.5 & 99 for some editing and failed compiles
                          Q2 BeaVeR (really.. thats the name) for the final compile
Known Bugs              : Umm... you can get "hung up" in one spot,
                          but anyone who goes there diserves to be
                          a target for a few seconds :)
			  The lighting in the cave is a bit off, but when
                           you only have 32mb of ram for test compiles, its
                           good enough :)
Build Time              : 4 months on and off
Compile Time		: Qbsp3: 26 seconds
                          Qvis3: 7 hours (approx.)
                          Qrad3: 4 hours (approx.)
                           (Arghrad... cool phong shading in the caves)


