Unreal Tournament Plug-in Player Model
====================================================================
Release Date	: Feb 14, 2001
File Name		: UTmdl_BGC_Motoroid_Alx.zip
Model Name	: Motoroid (a.k.a. Motoslave)
Author		: Alex Baptista
Deathmatch Alias	: Big Rocket
Email Address           : BigRocket@juno.com
Model Description	: This is a mecha robot from the Japanese anime, Bubblegum
		  Crisis.  In the series, there are 3 versions of the Motoroid; this
		  model is based on the first version, operating on autopilot.
Other Info		: You need to have finished the single player game in order for
		  this model to work properly with robot sounds.  If you haven't
		  done so yet, you need to follow the installation notes.
Installation Notes	: If you have already finished the single player game, all you
		  need to do is double-click on the Motoroid.umod file in Winzip.
		  Otherwise, use Notepad to open user.ini located in the system
		  subfolder of Unreal Tournament, and add the following two lines
		  at the bottom:
			[Botpack.Ladder]
			HasBeatenGame=True
Credits		: Due to my relative inexperience in modeling for Unreal
		  Tournament, I needed a lot of help from the modeling
		  community.  The regulars at www.polycount.com came through
		  for me.  In particular, I would like to thank:
		  Burnt Kona - implemented robot sounds, fixed animation bug
		  Phoenix Mage - fixed model skins
		  Bad Moon, Deepgroove, Elmek, Grand Phoenix, Gwot,
		  Scott Ruggels, Stecki, Steve O - helped me out with numerous
		  3D Studio Max and Photoshop questions
Previous models	: D.D. Battlemover from Bubblegum Crisis, for Quake 2
		  Power Loaders from Power Dolls 2, for Quake 2
		  Regult (Zentraedi battlepod) from Macross (Robotech), for Quake 2
====================================================================
* Play Information *
New Sounds	: No
CTF Skins	: Yes
VWEP Support	: Yes

* Construction *
Polygon Count	: 637
Vertex Count	: 403
Skin Count	: 1 Default + 4 CTF
Base		: New model 
Editor/Utility Used	: 3D Studio Max 3.0
		  Photoshop 5.5
		  UnrealNST 1.0b
Known Bugs              : If you haven't completed the single player game, bots configured
		  to use the Motoroid model will not use robot sounds for auto
		  taunts during botmatches.  See installation notes above for
		  workaround.
Build/Animation Time: 100-200 hours, spread out over 10 months

* How to use this model *
To play as the Motoroid:
Select the Motoroid class in Options > Player Setup
To configure bot opponents or teammates as Motoroids:
Select the Motoroid class in Game > Start Practice Session > Bots > Configure

* Copyright / Permissions *
Unreal(R) and Unreal Tournament(R) are registered trademarks of Epic Games.
Bubblegum Crisis is the property of Artmic and Youmex.
Other trademarks are the properties of their respective owners.

All rights reserved.  The Motoroid zip file and its contents may not be sold in any way,
and they are for entertainment purposes only.  The zip file and its contents may not be
modified and/or distributed without the prior written consent of the author.  You assume
all responsibility for the installation of this file on your computer system.