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|  July 22, 2000   |
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View this txt at 1024x768 or it'd be like, screwy.

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Model Name              : XM-07 Vigna Ghina
installation directory  : Quake III Arena/baseq3
Author                  : King Chou "Parasaurolophus"
Email Address           : sc5@cec.wustl.edu
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Model description       : XM-07 Vigna Ghina from Gundam F91.  NOTE: bot is for the Clockbot mod, which can be found at
					http://www.botepidemic.com/clockbot/

Additional Credits	: id Software, Bandai, Sunrise, bla bla bla... mecha domain, gundam.com, gundam.net,
				Polycount.com, 

================================================================
* Play Information *

New Sounds              : yes
CTF Skins               : yes

Bot Count		:1
				-NOTE: bot is for the Clockbot mod, which can be found at
					http://www.botepidemic.com/clockbot/
Skin Count              : 3
			  -Normal silverish-gray
			  -XM-07S Vigna Ghina Berah Ronah Special, from the back cover of the MS Gundam Silhouette Formula 				Handbook.
			  -blue ctf skin; silly recoloring.  Looks... okay...

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* Construction *

Poly Count              : LOD 1:  1225
			  LOD 2:  831
			  LOD 3:  514


Base                    : new model. 

Editor used             : qME3.0, 3D Studio Max R3.1, NPherno's .md3 Compiler/MD3 NGLV, 
				pop_n_fresh's Max to MD3 Exporter (Beta 6), WinZip 6.3, Paint Shop Pro 6.0, Polychop 3ds max 				r3 plugin

Known Bugs              : -I mapped the front and back of the shield at the same location.  I didn't consider the XM-07S's
				decorated shield, so now the insignia is displayed on both sides of the shield.  oops.

			  -As you can see, the skins are extremely blurry.  It uses a total of about 1 256x256 and 1 128x256.  				This is clearly insufficient for a model that has 45 objects.  Since Wrath has been 				constanly using 2 256x256, and Ronin's Zaku model uses 3 256x256, from now on, I have decided 				that I will use no less than 3 256x256 for any model.  There is pretty much zero performance 				hit in doing this.  The only real performance hits, at least on my Voodoo2, are lightmap 				lighting, massive numbers of level repeating tiled textures, massive numbers of level 				repeating tiled shaders, and bot code.

Build/Animation time    : I have no clue.  Like, lotsa time. 140 hours ish?


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* How to use this model *

Extract md3-XM-07.pk3 and plugin-bot-XM-07.pk3 into your Quake3 Arena folder, with use folder names enabled.  Toss the bot if you don't want the bot for the Clockbot mod.

* Copyright / Permissions *QUAKE(R) and QUAKE III Arena(R) are registered trademarks of id Software, Inc.