Installation:

   Just toss the .pk3 files into your Quake3/baseq3 directory and start havin' some big-toothed, one-eyed fun! :)    
Author:

   Hollowmind

Email:

   hollowmind@excite.com

Thank you to the following:

   Harlequin for getting me to repaint the iris. It looks soo much better than the original.
   To Cold Fusion and Polycount for being 2 great sites and letting me preview and post my models.
   Mete Cirigan for creating the program that made this possible for me
   Anybody who's made any tutorials on modelling or skinning. I checked out as many as I could find and learned a hell of a lot.
   And finally to everybody who gave some great feedback and let me know how much they liked the model just from screenshots. I hope this doesn't let you guys down.

Model Stats:

   833 triangles
   596 vertices
   standard default and 2 ctf skins
   sounds were taken from the klesk model (for some reason my mic isn't working. if it was I would've done some custom sounds
   and sorry for no LOD support :( I've been working on this model for way too long and just wanted it done now

Tools:

   Milkshape3D 1.41
   Photoshop 5.5

About the model:

  This is basicly just a conversion of my Skrag model for Half-life. But it's not a straight conversion. I did do some remodelling to him and made some adjustments to the skin. Plus I totally redid all the animations and in my opinion they are way better than my Half-life version. There are a few shaders on the eye to get it to look like that. But basicly it's just an environment map with just a little tcmod rotate to make a little more noticeable. And also it's extremely subtle but the veins in the eye do pulsate a bit. Not very noticeable but it has the effect I wanted it to. And lastly I'd like to say sorry for taking so long to finish this model. When you work on just one model for so long you kinda start getting lazy and start working on new things in between. But now it's time to start seeing some new stuff from me. :)
   

One last note:

   If you havn't yet check out the Half-life version of this model. He's got a few extra animations that are pretty cool. ;)