Model=Shockwave

Author=The Keymaster (aka. Richard Kaine)

Animations=Paul Steed (default Uriel)

After the end of the Cybertronian War between the Autobots and
the Decepticons, Shockwave evaded capture but eventually found
himself stranded in the deeps of space. Over time his body
began to wear away and eventually ceased to function. But his
electronic mind remained constantly at work. The Arena Masters
found the remains of his wrecked body and salvaged his still
functioning mind. Such a degree of tenaciousness impressed 
them, and they scanned his memory banks to see if this 
uncommon consciousness could prove useful. When they found
that Shockwave had had previous contact and battle experience
with humans and other species that had entered the arenas,
they decided to rebuild his body on a smaller scale and allow
his relentless logic to cut down his enemies once again.
This would be a very entertaining specimen.

Shockwave, a generation one Transformer. I am sorry to all of
the Transformers fans out there that I did not do more for
this model. It is a great character and he certainly deserves
better than what I managed to pull off. This is my first ever
Quake 3 model. As such it was a bit of a learning experience.
He has full LOD support, a working bot, and four skins. The
animations are the default ones for Uriel. My biggest regrets
are that I didn't make him transform into a big gun for his
taunt animation, and that I didn't add custom sounds for him.
But hey, nothings perfect. Enjoy Shockwave.

I want to give special thanks to RONIN for helping me out on
importing Shockwave into the md3 format. RONIN took a lot of
time and did a bang-up job of getting shockwave in-game.  