
<5/11/01>
================================================================
Model Name:		"Police Enforcer"

Authors:		Andrew Seavy (Choirboy)

Web address:            http://choirb.homestead.com
 
Email Address:		choirb@hotmail.com

Model description       "Police Enforcer"
			In a dark future, police forces on the edge of the galaxy employ mass-produced robots to enforce
			frontier law in the asteroid mining outposts and colonies.  Due to agressive programming and
			questionable moral functions, these robots are prone to breakdowns and unacceptable behavior, and
			routinely need to be brought in and re-programmed.  One unit, Enforcer B7, suffered a "programming
			difficulty" and went on a rampage, killing several thousand innocent civilians and scores of police
			officers before it was contained for shipment back to headquarters and permanent decomission.  The
			masters of the Arena snatched it away before its final shutdown, restarted its CPU, and set it loose
			to bring its own brand of justice to the Arenas...

Other info:             This model is based upon an original piece of artwork created by Isaac Hannaford.  His concept
			work totally rocks - check out his home page at
				http://www.geocities.com/isaac_hannaford/
			The original artwork that inspired this model can be seen here:
				http://www.geocities.com/isaac_hannaford/police2.jpg

Special Thanks to:      All the modelers and skinners at Polycount who helped out to make this model my first officially
			released work.

Additional Credits to:  id Software
			Isaac Hannaford (again!) for original concept and character design
                         

================================================================
* Play Information *
New Sounds:	Yes
CTF Skins:	Yes
Bot support     Yes

* How to use this model *
<INSTALLATION INFO>
Unzip md3-police.pk3 in the baseq3 folder.

* Construction *
Poly Count              : 766 polys (no LODs)
Vert Count              : 402 Verts
Skin Count              : 4 Skins (default, black & white cruiser skin, red team skin, and blue team skin)
Base                    : <New model>
Editor used		: 3DS Max 2.5, KvBones plugin, PhotoShop 5.0 LE.
Build/Animation time    : very long

* Copyright / Permissions *
QUAKE(R) and QUAKE III Arena(R) are registered trademarks of id Software, Inc.

This model may be freely distributed UNALTERED.  Which means, you can't pull the readme file out of the zip,or add your own stuff to it and pass it along as your own!