Place md3-Onilink.pk3 file into the baseq3 folder. Also you may need to create a folder called "models/players/Onilink" in baseq3 if you are having problems seeing the icons in the characters setup select screen.

May 9th, 2001
===================================================================
Model Name:		Oni Link

Pack file:		md3-Onilink.pk3

Modeller:		Steve "Deimos" Minton

Skin Author:		Kman

Shaders:		Kman

CTF Skins:		Default skin (by Kman) recoloured by Deimos

Sounds:		        Deimos

Animators: 		Deimos, Paul Steed (Lucy, Doom and Visor .bip files)

Bot:			Deimos

Email Addresses:	Deimos: Steve_Mint@cwcom.net
				Steve@steveminton.com

			Kman: Kursmith@home.com
			      Kman@valveworld.com

URL:			Deimos: http://www.steveminton.com
===================================================================
* Play Information *
--------------------
Skins:			Yes
Bot support:		Yes
Sounds:			Yes 
CTF Skins:		Yes
LOD models:             No 


* Construction *
----------------
Poly Count              : 1160 polys
Vert Count              : 657  verts
Skin Count              : 1 default + 2 CTF Skins
Texture Dimensions	: 1 x 512x512 32 bit targa
Base                    : Scratch-built Model with Paul Steed's .bip files (Lucy, Doom and Visor) used as an animation base
Shaders			: Yes...environment-mapping on armour, and glow on fairy and eyes
Editors used            : 3D Studio Max R2, 3D Studio Max R4, Character studio 3.1, PSteed's .bip files, Paintshop Pro 5.01, 			  Photoshop 6, Botstudio 0.98, Milkshape 3D, Creative Wave Studio
Known Bugs              : Minor clipping problems involving the sword, hat and gun (mainly caused by Q3A model segmentation)
Build/Animation time    : Too long...

================================================================

**Description:
--------------

This is a model of Oni Link - a version of Nintendo's well known "Link" character from the "Legend of Zelda" series of games. In the latest N64 game ("Majora's Mask"), Link could transform into this incredibly powerful character by donning a magical mask.  The mesh for the model was built from scratch by Deimos and skinned by Kman.  Animation was done using character Studio and Paul Steed's .bip files (Lucy's death animations were used, as were the upper body animations of Doom, and the lower body animations of Visor, as these animations seem to fit the way Link moves in the N64 game.  The taunt was animated from scratch by Deimos).  Sounds are from Zelda64, while the bot was randomly generated using Doktor's botstudio.  This is my first Q3A model (i've previously only made models for Q2), and marks my return to the Polycount community after a long period of absence.

**Story:
--------

Having defeated "Majora's Wrath" at the end of "Majora's Mask", Link attempts to travel back to Hyrule.  However, the portal he enters takes him not to Hyrule, but to the Arenas of the Vadrigar, where he joins the ranks of other warriors fighting to satisfy the bloody-thirsty alien overlords.  Faced with weapons with such destructive powers as the BFG and railgun, Link dons his "Fierce Deity" mask and learns to wield the weapons of the arena, in the hope that one day he may yet return to Hyrule...

**Thanks to:
------------

Kman for the excellent skin
FreestylaGTX for crit & putting me in touch with Kman
Polycount (all the staff, community members, and, in particular R13) for the years of support and encouragement
Crystalmesh for help with MD3 export
Nintendo for the excellent game and character
ID software for Quake 3: Arena

* Copyright / Permissions *
---------------------------

Doom(R), QUAKE(R) and QUAKE III Arena(R) are registered trademarks of id Software, Inc.

The characters "Oni Link" and "Link", the "Legend of Zelda" games, "N64" and "Hyrule" are trademarks of Nintendo

If you use this model for any distributable file (including as a base), please contact me asking for permission.  A version of this model will be included in the upcoming "Zelda Legacy" mod (http://www.steveminton.com/zelda_legacy/).