5/14/01
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Model Name              : Neo

installation directory  : quake III arena/baseq3/

Author                  : Master X

Skin Author 		: Master X

Email Address           : Marius_jx@hotmail.com

Model description       : Neo from the matrix. The first model I have tried to create. 
			  I have been using 3DStudio for awhile now so I decided to try 
			  something different. Next model I create I will not make the 
			  clothing so bulky. It kind of made the arms go into the model.
			  I added a little spice to it and made the coat animated.


Other info              : Feel free to show your friends

Additional Credits to   : 3DStudio for making it all possible

Thanks to               : me
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* Play Information *

New Sounds              : YES

CTF Skins               : YES

VWEP Support            : DONT KNOW


* Construction *

Poly Count              : 2683 polys (too many)

Vert Count              : 1624 Verts

Skin Count              : 3 Skins

Base                    : New model

Editor used             : 3DStudio Max, Sound Forge, Paint Shop Pro

Known Bugs              : Some Polygon clipping.

Build/Animation time    : About a week mostly because the model would be torqued or messed up in 
			  some way, and I didn't have time to fix it until the next day (school)


* How to use this model *

Just install "md3_neo.pk3" into your baseq3 directory and thats it!


* Copyright / Permissions *

QUAKE(R) and QUAKE II(R) are registered trademarks of id Software, Inc.

This is my model so don't rip it off. Thank you and enjoy.