<07/07/01>
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Model Name              : Miyako
installation directory  : Quake III Arena/baseq3/
Author                  : Rog3d

Email Address           : rog3d@lineone.net, rog3d@rog3d.screaming.net 

Model description       : Female, Miyako. 



Additional Credits to   : id Software for there excellent games. Keep it up!

Thanks to               :  Bert "Rat" Peers <rat@planetquake.com> for Q3Ase.  
			Mike Cronin <mcronin@inlandprod.com> for Viewer.cfg
			IanW <gundam@btinternet.com> for his Md3-q3data Tutorial
			doktor <doktor@cutey.com> for BotStudio
			Polycount
			You if you downloaded this Model.
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* Play Information *

New Sounds              : NO (Used Crash`s Sounds and Hunter`s Taunt)
CTF Skins               : YES
Bot Support            : YES
New Shaders		: Yes
LOD Models		: Yes


* Construction *
Poly Count              : 1148 polys Lod 1 : 741  Lod 2: 559

Skin Count              : 4 Skins (Inc. CTF)
Base                    : New model
Editor used             : 3DSMax4, Q3Ase, Photoshop and viewer.cfg
Known Bugs              : None at this Time
Build/Animation time    : Tooo Long (2-3 Weeks on and Off).


I had a few teething problems with this model as its the first Q3 PPM ive attempted on my own. 
I created a totally new set of anims for the model but ended up not using them as i ended up with problems ingame. So i resorted to using Daemias as a base. I Modified the Deaths, Taunt and Jumps. Nothing special, bit dodgy but id spent so much time trying to work out why my others werent working ingame i had to make the time i spent on the new ones short. =\  Oh well overall this model was a good learning process for me. Also i wanted to include the high res textures but the main texture was 1.00mb as it had an alpha channel. So i figured that prolly wasnt a good idea so i downsized to the standard 256x256

Mini - Review
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Poly Count - Tooo Many and not used very well... soo?
Anims - dodgy ... dont do much anims, must change that
Skins - Functional


* How to use this model *

Use Winzip to Unzip the md3-Miyako.pk3 file into your Quake III Arena/Baseq3 directory. 
Then from the model Select screen in the front end Scroll through the Players Untill 
you see the Miyako Player Model Icons. 

If they dont appear double check to see that the md3-Miyako.pk3 file is in the baseq3 dir.

Any other problems/Questions mail me and ill try and sort you out. 



* Copyright / Permissions *

QUAKE(R) and QUAKE II(R) are registered trademarks of id Software, Inc.

If you would like to use this model in a Mod or on CD Coverdisks etc. 
Please Email me, thanks. 



