October 5, 2000
================================================================
Model Name              : Kazuya Mishima
installation directory  : baseq3
Author                  : osx
Email Address           : osx@mkx.org

Model description       : Kazuya Mishima, the main character from Tekken1,
			  boss guy in Tekken2, and returning character in TekkenTag.
			  One would think he was just another Ryu wannabe
			  but who would've thought this guy would pick his
			  Dad up and toss him off a mountain in part 1, and 
			  use his Dad as a shield against Devil's laser blasts
			  after Heihachi gave his life to protect him from
			  the first blast in Tekken2?  Truly an evil bastard.
			
			  
Other info              : This is my first attempt at modeling, texturing, and
			  animating a human character.  The first model I've
			  done was R2-D2 for quake2, but that was with a different
			  software and a different method. This was quite a learning 
			  experience...there was a lot of overhead from trying 
			  to just export the model into Q3A.  I have better insights
			  now for the next model and should be able to plan things
			  well.  Animation was based on Steed's Ranger bip, since 
			  I didn't know a damned thing about animating, but when 
                          it was all said and done, I was able to do the death animations
                          from scratch.  

Additional Credits to   : Pop'n'fresh for the export plugin, Paul Steed for the bip file

Thanks to               : FX for all the help, pop'n'fresh for replying to my emails,
	                  Polycount for having tons of info available, Namco for making
			  cool characters, and id software for making a cool game.

================================================================
* Play Information *

New Sounds              : YES
CTF Skins               : YES
VWEP Support            : YES


* Construction *
Poly Count              : 738
Vert Count              : 408
Skin Count              : 2 + CTF
Base                    : New Model
Editor used             : 3d Studio Max 3/Character Studio
Known Bugs              : 
Build/Animation time    : 2 weeks


* How to use this model *

Unzip the pk3 into baseq3

* Copyright / Permissions *

QUAKE(R), QUAKE II, and QUAKE III(R) are registered trademarks of id Software, Inc.

KAZUYA, TEKKEN, HEIHACHI TM & © 1998 1999 2000 Namco Ltd.


