Realease Date: 10/11/00 (thats November for you yanks)
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" He appreared out of the deapths of Asia. Born and trained to kill, Kaede set about proving this, killing any opponent he could find. Then he discovered the Arena. He embraced it, quickly learning all weapons and tactic's. He fought and killed many opponets, becoming more and more skilled until he met and fought Xearo. Xearo managed to wound him before escaping. Now Kaede lives only for the Rail, the Rocket and the thought of destroying Xearo."

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Model Name: 	Kaede

Web Page:	http://theforsaken.ath.cx/

Email: 		Rellum@optushome.com.au
		cyphis@optushome.com.au

Artist: Dru Muller
Concept and sounds(soon): Kristian O'Dempsey

Model Description: Losely based on all Martial Arts based movie character you've ever seen.

Artist Notes:	 Kaede came about because of my flatmate, Kristian, desire to have his own models for a clan he wants to start, and my own need
 		for stuff to put in my folio. This is my first attempt at Q3A model, so forgive me for any problems you find in it. The next one
 		should be alot better. I actually made this character a few months ago, but have been to busy to send it to you guys.
		The character is Kristians design, which posted some challenges for me because of his desire have the big sleves and baggy
 		pants. The only real problem this caused was the way it restricted me in the upper body animations. Another problem that I came
 		across is that you shoudn't move your character in his death animations, you end up deep in the wall. There is still some
 	 	movement which makes him appear to be floating because he is not on top of his shadow, but we didn't care about this because we
 	        wanted some action in his death scequences. There is also a problem with the lower poly count models where the bottom of his
 		shirt intersects with his leg when he is crouching. Try as I might I couldn't fix it, so I might put out another version were he
 	 	doesn't crouch so much. 
		 The other major problem we encountered was with the exporter I used from Max. It keeped exporting the head with the
 		normals inverted. Weather it was an older version with bugs still needed to be fixed, I don't know, but I ended up just
 		inverting the normals in Max and then exporting them. This work perfect. Go figure.
		 This is also the first time I have used Photoshop, so the skin and there application to the model aren't the best, but you learn 
		from your mistakes. I might redo these at a latter date.
		 Kristian also gave me the basic descriptions of the animations
 		that he wanted, which I pretty much stuck to, keeping them pretty standard.
		I will start doing some more models in the future when I get more time, until then enjoy.

Model Stats:

	Poly count: 	1056
	Skins:		3

	LOD:		Yes
	New Sounds:	soon(just used Doom for now)
	CTF Skins:	Yes
	Bot support:	yes(modified version of Doom)


Special thanks go to: Dave "NPherno" Eaton II for his Md3compiler and Kelvin McDowell for his Pop N Fresh exporter and of course id software.


Software used: 3dStudioMAX 2.5, Photoshop 5, Md3compiler and Pop N Fresh.

 
Installation: Unzip then copy the Kaede.pk3 into your Q3arena/baseq3 directory and go for it.


QUAKE(R), QUAKE II(R), and Quake III Arena  are registered trademarks of id Software, Inc. 

This model is one of our clan models. We are putting him on the web to be freely distributed so people can download it to play us in clan matches. Kaede is copywrited to me, Dru muller, so please don't change or copy any part of the zip file and try to pass it off as your own.