May 30th 2001
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Model Name              : Ironside
installation directory  : quake III Arena/baseq3
Model Author		: Rorshach
Skins			: Rorshach, Marine
Animations		: SkullboX
Email Address           : SkullboX@planetquake.com : rorshach@polycount.com : marine@subdimension.com
Webpage Url             : www.polycount.com/cottages/rorshach
                          
Model description       : Facist-Steampunk man of steel, hence the name Ironside/Rustbucket.
Basically this was just my first try at modelling and as I was labouring under the not so iron boot
of DiscreetMonsters and The Real NeverEnding Story's happy happy elves and trolls setting I decided
to do something closer to my heart. No new sounds or shaders cos im lazy and disinterested!

Animation notes		: The anims are custom, but originally for one of my own models which will never be released, I could have done better if I had done custom anims now, but I hadn't so I had to use those 6 month old ones. I hope you enjoy them anyway!

Skinning notes		: The skin maps are in the md3-ironside.pk3 : u_wire, l_wire and h_wire.

Thanks to               : Rog for showing me how. Skull for saving the day.

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* Play Information *

New Sounds              : no
CTF Skins               : yes
LOD			: no
New anims:		: yes
Bots			: yes


* Construction *
Poly Count	        : 844 polys
Vert Count              : 443 Verts
Skin Count              : 5
Base                    : new model
Editors used            : 3D Studio Max 3.1 and 4, Pop_n_Fresh exporter, Npherno's MD3 Compiler, Photoshop, Uview 
Known Bugs              : none
Build/Animation time    : Too long


* How to use this model *

Just put the md3-ironside.pk3 file in your baseq3 folder.

* Copyright / Permissions *

QUAKE(R), QUAKE II(R), and Quake III Arena  are registered trademarks of id Software, Inc.