<May 27th 2000>

* How to use this model *

Unzip md3-animech.zip into your quake3/baseq3 directory with "use folder names" turned on. This will automatically create a quake3/baseq3/models/players/animech folder, which you may need to have for the new model to show up in the selection menu.

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Model Name              : Animech
Installation directory  : quake3/baseq3/md3-animech.pk3
Author                  : Conor O'Kane
Email Address           : animech@cokane.com
Web			: http://www.cokane.com
Model description       : An anime-style robot.
Additional Credits to   : id Software
Thanks to               : Everyone on #model_design and the Polycount boards who helped me.
			  NPherno and Pop'n'Fresh for the tools.
			  Rogue 13, Hunter and the rest of the polycount team.
			  Dines (durrenbe@yahoo.com) for helping me with the Tomcat skin.

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* Play Information *

Skins			: 6 - default, red, blue, skunkworx, team-ie and tomcat
Bot support		: Yes
New sounds		: No - uses the TankJR sounds from Q3
CTF support		: Yes
LOD support		: No

* Construction *
Poly count              : 1192 polys
Skin count              : 1 256X256 texture image for each skin
Base                    : New model
Shaders			: Conor O'Kane
Skins			: Conor O'Kane and Dines
Editor used             : 3D Studio Max3 with Pop'n'Fresh's plugin & Npherno's compiler
Known bugs              : None
Build/Animation time    : Bleedin' ages (About 2 months).... next one will be faster.

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* Author's notes *

This is my first attempt at a Quake3 model. I made him basically as an exercise to learn the Q3 format, the tools, and in particular to try out the shaders.

The team-ie skin is for the Irish Quake3 team.

If you have any comments about animech you can contact me at:
animech@cokane.com

* Copyright *

QUAKE III(R) is a registered trademark of id Software, Inc.


