Place q3mdl-alien3.pk3/bot_alien3.pk3 files into the baseq3 folder.
Also you may need to create a Baseq3/models/players/alien3 if you are having problems seeing the icons in the characters select screen.

June 30, 2000
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Model Name:		Alien3

Pack file:		q3mdl_alien3.pk3
			bot_alien3.pk3

Modeler:		Paul Steed and Paul <ShitHead> Hassett
Skin Authors:		Paul <ShitHead> Hassett
CTF Skins:		Paul <ShitHead> Hassett
Animator: 		Paul <ShitHead> Hassett

Email Addresses:	PNHassett@aol.com
			
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* Play Information *

Skins:			Yes
Bot support:		Yes
New Sounds:		Yes 
CTF Skins:		Yes 


* Construction *
Poly Count              : 1004 polys
Vert Count              : 798  verts
Skin Count              : 3 Skin
Base                    : Klesk
Shaders			: Yes
Editor used             : NPherno, MilkShape, Photoshop, BotStudio
Known Bugs              : None Found
Build/Animation time    : 30 days, about 15~20 hours a week.

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websites:               http://user.aol.com/chingaria/comicbook-artist/COMIC2.htm

This is my first 3D animated character model.  So I took some shortcuts and used "Klesk" as my mesh. Before you get upset, I did ask for permission:

*********************************************************************
Subj:Re: Premission to Post your Altered Model at Polycount.com
Due:Tue, 30 May 2000 11:42:34 AM Eastern Daylight Time
From psteed@idsoftware.com (Paul Steed)
To:PNHassett@aol.com

Sure.  Thanks for asking at least ;]
*********************************************************************
And that was the entire response.........

I know Paul Steed no longer works at ID, but I must have got'n this message just prior to his unfair departure. Must give a big thanks to Paul Steed.

Despite using "Klesk" as a mesh, I guess you can tell I did do some considerable modeling, such as the tail, head, and feet...so I wasn't a total hack.

Altering the model was done in MilkShape 1.32.  Animating the model was done in MilkShape 1.32.  The skins were made in Photoshop 5.0, and applied to model in MilkShape 1.32. Lower.md3 file was edited by NPherno. The bot was made by BotStudio, pretty nifty gadget.

For the skins I used whatever movie photos I could find on "Alien" movies and imported them in Photoshop and did with them what I please.

The CTF skins are kind of neon blue and red.  I know it kind of departs from the "Alien" theme, but who knows, maybe this is what "Aliens" look like during mating season, maybe the drones get wild in the hive or something.  

Some of you might complain that the model is skined too dark. That was deliberate, because I could never see the "Alien" critter in the movies, why should you be able to see it in the game?  I wanted a model that was just as mysterious as "Alien" in the movies.

If you don't like my skins...make your own!! I've included a 3DS file just in case my MD3 files get scrambled during import into your favorite 3D package, which is what MilkShape is notorious for. 

I've left in my QC compiler texts in the alien3 folder for those of you still trying to learn MilkShape and how to compile.

The sounds came from "Alien Quake", but that game was nixed by the movie studio so it was never published. However, I'd imagine the sounds came from the "Alien" movies to begin with.

I made this character simply because I wanted to. I just wanted to make an "Alien". This is my first animated character model which I learned a great deal from.  

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Model description:   Alien character from the movie 		     "Alien Resurrection".

I named the model "Alien3" due to the fact this is the 3rd Quake 3 model that is going to be submitted to Polycount.com from the "Alien" movie series, I believe.
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