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* LEVEL INFORMATION *
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TITLE                   : The Silitex Offic Complex
FILENAME                : silitex.zip
AUTHOR                  : Spear[C.A.P]
DATE                    : 8/8/00
GAME                    : Action Quake II
EMAIL ADDRESS           : aaahhh@earthlink.net
HOMEPAGE URL            : http://www.capclan.com
 
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* LEVEL DESCRIPTION *
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A richy office complex made namely for teamplay(dm is still playable and should still be fun)
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SINGLE PLAYER           : Yes, for looking around.
CO-OPERATIVE            : No.
DEATHMATCH              : No.
ACTION QUAKE II         : Teamplay and deathmatch.
NEW TEXTURES            : Yes.
NEW SOUNDS              : Yes.
 
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* CONSTRUCTION *
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MAP BASE                : None.
PREFABS USED            : None, all brushwork is hand crafted by me
EDITOR(S) USED          : QOOLE 2.50
 
OTHER UTILITIES USED    : Wally, Paint Shop Pro, MGI Photo Suite
KNOWN BUGS              : None that I know of
MAP BUILD TIME		: Way too long, we're talking months!(probably 6 or 7)
COMPILE MACHINE         : Pentium II 300MHz MMX, 112Mb of RAM
 
QBSP2    TIME           : 22 seconds
VIS      TIME           : 3586 seconds
Arghrad  TIME           : No idea, I was sleeping:) 
 
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* OTHER LEVELS BY THE AUTHOR *
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ACTION QUAKE II         : None so far, this is my first.
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* SPECIAL INSTRUCTIONS / ADDITIONAL INFORMATION *
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If you wish to use any of the matrix textures in this map, e-mail WetWired at wetwired@hypermax.net.au to find out which ones he actually made :).
If you wish to use any of the silitex textures in this map, email me and I will contact Hill, the artist
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* CREDITS *
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ID Software			: For making the base code for the A-Team to bend and improve.
The A-Team              	: For making Action Quake 2!
The Guys who made Qoole 	: I had to quote WetWired on this:For making a buggy program that is piss easy to use.
The NsN Mapping Team		: Without them, my work would have never been publicized:) At least, not at first. 
Hill(from NsN)		        : Without Hill, I wouldn't have been able to finish the map. Great artist and a great
				: friend, thanks Hill! Oh, and thanks for the sound file too.
Shaolin(from NsN)		: Thanks goes out to Sha for his support and news making of my map.
[C.A.P]in Yo Azz(from Nsn)	: For making a sound that I ended up not using, but will in a later map:)
WetWired		        : For his wonderful matrix textures.
Deciple[C.A.P]			: Perhaps, the greatest contributor to the success of this map(I can't decide between Hill's
				: amazing textures or Deciple's Ram that he sent me:) Thanks.
Avenger[C.A.P]			: For all his support throughout my map's production for testing
Dolemite[C.A.P]			: Thanks to Dolemite for early testing.
Borax or TNT[C.A.P]		: For the demeaning of my map in its early stages. Thanks Borax.

 
 
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* COPYRIGHT / PERMISSIONS *
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Authors MAY NOT use this level as a base to build additional levels.
 
You MUST NOT distribute this level UNLESS you INCLUDE THIS FILE WITH
NO MODIFICATIONS. If you don't co-operate, then DON'T DISTRIBUTE IT
IN ANY FORM.

This LEVEL may be distributed ONLY over the Internet and/or BBS systems.
You are NOT authorized to put this LEVEL on any CD or distribute it in
any way without my written permission.

Action Quake II (C) 1998-99 The A-Team.
Quake 2 (C) 1998-99 id Software. All rights reserved.