               		  Bank Job Went Wrong (version .59)
                           -=Beta Version 1=-

Files                   : bankjob.bsp, bankjob.txt, textures
                          archive: bankjob.zip

Release Date (DD/MM/YY) : 24/7/00

Author                  : Me (Aiatola)
Email Address           : voidtek@hotmail.com
Web Site                : www.quakeclan.net/aq2kgb

Description             : Action Quake2 map. A tight, full of possibilities 
map, good for "machinegun wars". For teamplay and deathmatch with alot 
(advised in teamplay) or few players. A little lighter (meaning faster) than 
delta30. Sniping is not highly recommended, and playing in software mode is 
definitely not recommended due to the high number of brushes.

Installation            : Unzip into your action quake2 folder. The zip has 
the files organized so they will all go into their respective directories.
                                                    
Thanx to: Duffduck, my faithful beta tester, with whom i discuss (map) ideas
while they are still boiling, and who does this megalomanous, wonderfully 
well detailed maps that, by sheer number of brushes, are a pain to compile.

Additional Credits to   : for game, ID; for mod Action Quake2, all those guys 
listed in the readme; for Wally and Maprid, the respective autors; for 
textures, the makers of the maps i "stole" them from. For the copradio.wav,
the makers of GTA, BMG Interactive and DMA Design, and the licensed Take Two 
Interactive (erm.. track #10 may seem familiar...).

* Construction *

Base                      : scratch
Build time                : 2 days - 2 weeks rest - 2 days
Compile Machine           : P200 with 32 RAM
    QBSP3 Time            : ?
    QVIS3 Time            : ?
    QRAD3 Time            : ?
    (the above i dunno: i use the option "close on exit" and no "build pause"
and just leave it working like a horse)
    TOTAL TIME            : ABOUT 9 HOURS

Editor(s) Used            : Qoole 2.50 :)

* Questions to pros *

How do i make a brush to act like a real flag???
-I know that one: the flag, or standard, comes as an entity with Qoole, only 
it doesn't work as a brush, doensn't reflect light, etc.

How do i make a door rotate in the other axis???
-Still don't have a clue (I tried any combination of x and y axis when giving 
properties to the rotating door).

How do i put another sky???
-I know that one too. Duh! It's pretty simple actually.

How do i put a sound being activated by an action (ie. a door opening) and 
deativated by another one?

* Known Bugs *

You can easily get stuck if you jump to those plants in the bank (wall side).

* Future additions/enhacements *

Should i keep the street lamps?

A .wav in wich the robbers confess WHY were they robbing the bank (surprise- 
surprise!). Location: The vault.

.wavs in both ends of the street with "street noises" (car noises, people, 
etc).

* Quiz *

To whoever guesses what is the base texture of the motel and joe's guns 
interior walls (the white - or so -  one with brown at the bottom) i put his 
or her name, in spray, in the gray building front. Email me for the guesses.
1st correct guess takes the prize. Eeeheeeh :)
Note: Duffduck can't participate cuz i already told him. KEEP YOUR MOUTH SHUT 
DUFF! ;)

* Copyright / Permissions *

Dont use this as a base unless you ask me first.
All graphics in this zip are property of whoever made them.

You may not distribute this BSP unless you ask me or if i have previously
agreed on you doing so.
You may not distribute this file in any electronic format unless you ask me 
or if i have previously agreed on you doing so.

I am not responsible if you melt your brain trying to figure the answer for 
the quiz...

servers i hang around:
quake2.telepac.pt:27930
quake2.telepac.pt:27940
quake2.telepac.pt:27950