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* LEVEL INFORMATION *
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TITLE                   : The West Field Bank
FILENAME                : bank.zip
AUTHOR                  : Spear[C.A.P/NsN]
DATE                    : 12/16/00
GAME                    : Action Quake II
EMAIL ADDRESS           : aaahhh2@netzero.net
HOMEPAGE URL            : http://www.capclan.com
MAPPING URL		: http://nsn.pixelated.net
AQ2 DEPOT		: http://aqmd.telefragged.com
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* LEVEL DESCRIPTION *
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A bank set in modern times as far as I can tell.
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SINGLE PLAYER           : Yes, for looking around.
CO-OPERATIVE            : No.
DEATHMATCH              : No.
ACTION QUAKE II         : Teamplay and deathmatch.
NEW TEXTURES            : Yes.
NEW SOUNDS              : Yes.
 
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* CONSTRUCTION *
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MAP BASE                : None.
PREFABS USED            : None, all brushwork is hand crafted by myself :)
EDITOR(S) USED          : QOOLE 2.50(dont laugh!)
 
OTHER UTILITIES USED    : Wally, Paint Shop Pro
KNOWN BUGS              : The vent in the vault isn't accessible through there.
MAP BUILD TIME		: 3 months.(Which is better than the whole friggin year it took to make silitex)
COMPILE MACHINE         : Pentium II 300MHz MMX, 112Mb of RAM
 
QBSP2    TIME           : 31 seconds
VIS      TIME           :  seconds
Arghrad  TIME           : No idea, I was sleeping:) 
 
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* OTHER LEVELS BY THE AUTHOR *
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ACTION QUAKE II         : Silitex Office Complex
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* SPECIAL INSTRUCTIONS / ADDITIONAL INFORMATION *
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If you wish to use any of the textures in this map then go for it!
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* CREDITS *
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ID Software			: For making the base code for the A-Team to bend and improve.
The A-Team              	: For making Action Quake 2!
The Guys who made Qoole 	: I had to quote WetWired on this:For making a buggy program that is piss easy to use.
The NsN Mapping Team		: Without them, my work would have never been publicized:) At least, not at first. 
Hill(from NsN)		        : Without Hill, I wouldn't have had anyone to make fun of me during the making of this map.
Shaolin(from Team Immersion)	: I really gotta compliment sha for his oustanding work on his start up map corp.
Deciple[C.A.P]			: I probably mentioned this in the silitex readme, but without deciple's generous ram
				: contribution, the time taken to design this map would've been even more horrendous than it already was!
				: Oh, and for early testing during its beta stage.
TNT[C.A.P]			: Thanks goes out to TNT for beta testing and keeping me informed on how i should better it.
Sambo[C.A.P]			: I'd like to thank Sambo for his supporting of my map and for testing.
Shaymon(creator of deepcanyon)	: For letting me know how cool my map looked(in his eyes anyways:)
Smurphster and Greydeath(aqmd)	: God knows what I would've done without the aqmd monkeys!  Thanks guys!
Smoke and Merlin(from Mapzone)	: I'd like to thank Smoke for saying my map sucked :) j/k and merlin for urging me to
				: complete it when I felt like quitting.  Thank you everyone who did not list and I hope
				: that you all enjoy playing bank as much as I did creating it! If I didn't list your name
				: post a message at the aqmd because my email is screwed over, dont ask why :)
 
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* COPYRIGHT / PERMISSIONS *
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Authors MAY NOT use this level as a base to build additional levels.
 
You MUST NOT distribute this level UNLESS you INCLUDE THIS FILE WITH
NO MODIFICATIONS. If you don't co-operate, then DON'T DISTRIBUTE IT
IN ANY FORM.

This LEVEL may be distributed ONLY over the Internet and/or BBS systems.
You are NOT authorized to put this LEVEL on any CD or distribute it in
any way without my written permission.

Action Quake II (C) 1998-99 The A-Team.
Quake 2 (C) 1998-99 id Software. All rights reserved.