15/9/99
2:40 pm

This file contains:

	Ready.zip
	shgallery.map
	shgallery.qle

Ready.zip contains:

	ltarget.wal
	ltarwite.wal
	shgallery.bsp

Editors used: QOOLE v2.50, Wally


Description:
	As you can probably guess, this is a shooting gallery, that WORKS. You get set 20 seconds in which to complete the shooting gallery, and if you do you get rewarded with an M4. If you don't hit all the targets, however, you get trapped in with the lava that's pumped up at the end no matter what. The clever part of this prefab is that it's all autonomous, requiring no 'reset' switch or anything. After the 20 seconds have run out, all the targets reset themselves, and after a short wait, you can do it all again (if you survived the first time, that is) :)
	It's rather complicated, requiring the knowledge of how logic gates work, but if left un-altered it will work 100% of the time. Of course, to fit in a map it's going to NEED some alterations, so that's why I've included MOST (NOT ALL) the workings in a box thats detached from the main map. Feel free to move this around as much as you like, just don't alter the 'innards'. If you really wanna delve into the land of logic, mail me and I'll be happy to explain every little detail :) My address is at the bottom.
	The Ready.zip file is put there so you can unzip all the files to the correct places without any hassle. It contains all the files necessary to run the map before editing. Although you will have to unzip the textures anyway before you can edit this prefab, it's just easier to use this directory since if I ever release a map this is the place my textures will go.
Just unzip this zip to your Quake2 directory (with directories enabled), and everything will magically appear in the right places!
	Just a couple more things; there may be errors in the map, due to the way QOOLE compiles maps. There shouldn't be anything serious, if anything, but I'm just warning ya. Oh and also, since this prefab contains about 80 entities, and the limit is 256 (I think), be careful not to cause any errors by adding this. 

Made by [SWS]Louster.

Thanks go to:   ID and the A-team (of course), the people who made QOOLE and Wally,
		Death Magnet and all the other ppl at AQMD (for letting me put this up),
		HolyGoat (for his patience in dealing with my newbie mapping questions),
		all the ppl who gave me feedback on the version I released ages ago,
		and the guys at the Rust forum for all their help.

SWS (ShadowWalkers) clan website: http://www.shadowwalkers.freeserve.co.uk
My Email address: louis@sfdesign.co.uk

