99/01/12
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Title                   : RiotX: Jingle Balls Special 
Filename                : riotx.bsp
Gametype                : Quake2 - ActionQuake
Author                  : Per 'Ellusion' Nyhaug
E-Mail                  : Ellusion@Planetquake.com
Web	                : http://www.planetquake.com/lotus
Description             : Winter comes to Riot
Additional credits to   : Mats 'Rusprick' Holm for his awesome textures
                          Christa 'CDwarrior' Forrest for her awesome textures
                          Lars 'Devil' Kirkhus for his help on the xmas textures

                          My faithful crew of betatesters:
                            Devil
                            Tobler
                            Ligur
                            Oswald
                            Mike

                          Geoffrey DeWan for his much improved compile tools
                          Greg 'Manx' Barr for some useful tips on portal leafs
                          Stecki for the Snow2 enviroment
                          id Software for the fastest, most fluid FPS shooter still
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* Play Information *
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Single Player           : For testing purposes only
Cooperative             : No
Deathmatch              : 4-12 
Teamplay                : 4-12
Difficulty Settings     : No
New Sounds              : Yes
New Graphics            : Yes

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* Construction *
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Base                    : None
Editor(s) used          : Worldcraft1.6 & 2.1, Wally
Known Bugs              : None
Build Time              : About 1 month on and off
Compile Time		: 
			  QBSP3 =   21  seconds
			  QVIS3	= 11303 seconds
			  QRAD3 = 16959 seconds (-bounce 40 -extra)

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* Other Maps by Author *
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Riot2: Final Fajt       - ActionQuake
Riot:  Gangbang         - ActionQuake

Available from http://www.planetquake.com/lotus

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* Additional Information *
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RiotX is a fully re-worked version of Riot, done as a novelty item for the
christmas season. R_speeds are higher overall and it has two small spots where
the polycount peak above what is reccomended for fluid netplay. Because of this
I will not personally reccomend it for netplay, altho I know most players today
have systems than can cope with this without problem.

This is also my final map for Quake2/ActionQuake.

All of the Rusprick textures that have changed is done so with his permission.
These textures are generally marked by an x (like r_xdoor).

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* Installation *
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Unzip riotx.zip to Quake2/Action.

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* Copyright / Permissions *
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This map may be distributed freely over the internet only, as long as the
contents remain unchanged and intact, and as long as this txt file is included.
Any other forms of distribution requires the authors written consent.

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