22. September 1999
========================================================================================
Title                   : Riot2: Final Fajt
			  (Fajt is a scandinavian type slang for Figth)
Filename                : riot2.bsp
Game			: ActionQuake
Author                  : Per 'Ellusion' Nyhaug
Email Address           : Ellusion@Planetquake.com
Web Addresses           : - http://www.planetquake.com/lotus
			  - http://Action.sigma-systems.no
		   	  - http://www.planetquake.com/gangsters
Description             : Medium-sized detailed cityscene for ActionQuake.
Additional Credits to   : - Mats 'Rusprick' Holm for the awesome AQ textures, and for
			    letting me modify the ones I needed.
			  - Bugtesting and Feedback:

				Clan Norwegian Whalers
				Leloo's Friend
				Ligur
				Kheldon
				Junk
				
			  - Geoffrey DeWan for a better QVIS3
			  - Ty Matthews and Neal White III for Wally
			  - Darren Bevan for the Gangsters jingle, and his work on
			    Gangsters
			  - Crista Forrest for the rock texture
			  - TTI for the box texture
			  - id Software for the fastest, most fluid FPS shooter still
			  - A-Team for the greatest mod
			  - Ben Morris for the fastest and most stable map editor  
			  - Clan NW for happily (!) letting me poke fun at them
========================================================================================
* Other Maps by Author *

ActionQuake:

Riot: GangBang
- Available from http://www.planetquake.com/lotus 

========================================================================================
* Play Information *

Single Player           : For testing purposes only
Cooperative             : No
Deathmatch              : 6-12 
Teamplay                : Yes, we live for AQ Teamplay :)
Difficulty Settings     : No
New Sounds              : Yes
New Graphics            : Yes

========================================================================================
* Construction *

Base                    : None
Editor(s) used          : Worldcraft1.6, Wally
Known Bugs              : - Jumping while on the subway train will negate obvious
			    physics - This is a Q2 engine issue, not a map error.
			  - The dissapearing subwaytrain, and the "black wall" in the
			    metro tunnel is not an error, but a cheap sollution to
			    reducing r_speeds for playability. The feedback involved
			    opted to keep it that way instead of reducing the graphic
			    quality of the metro scene.
			  - On rare occasions the train can be seen through the sky
			    texture.
			  - Some 'hom' effects can be seen from odd angles.
Build Time              : About 1 month on and off, including bugtesting
Final Compile Time	: - QBSP3 =   35 seconds
			  - QVIS3 = 3504 seconds
			  - QRAD3 = 5274 seconds (-bounce 40 -extra)
========================================================================================
*Installation*

unzip to quake2\action


========================================================================================
*Notes*

- All textures beginning with an "x" is the work of Mats 'Rusprick' Holm
- All of Ruspricks textures that have been modified is done so with his written
  permission.
- ROCK_BURNT2.wal is the work of Crista Forrest
  (http://www.planetunreal.com/forest/)
- tti_box1.wal is the work of TTI

========================================================================================
Copyright (c) 1999 Per Nyhaug. All rights reserved.

This map may be electronically distributed only, with no charge to the recipient, as
long as the contents of this zip file and it's text file remain intact and unchanged.

This map may not be distributed on any CD-ROM without the prior, explicit written
consent by the author.


