Title                   : It's quittin' time!!
Filename                : quittin.bsp
Author                  : Skull N. Bones
Email Address           : skull@rochester.rr.com
Date                    : August 8, 1998

Description             : This map is a "lived in" version of the office map and 
                          borrows heavily from some of it's concepts and ideas.

Additional Credits to   : id Software for Quake 2
                          The Action Quake mod team
                          The authors of the Rust webpage tutorials

Other Maps By Author	: Hijack, Hostage, Dethship (all for Action Quake2 mod)

================================================================

Background Story        : You've had it!  You've been pushed around and abused by 
                          your co-workers, your boss, and even the customers for 
                          too long!  They have unfairly denied you promotions, 
                          raises, and vacation time!  They've stolen your work and 
                          taken credit for it as their own!  Now you've decided that 
                          enough is enough, and it's your turn to kick some @$$!  
                          You are gonna show them all!

================================================================
* Play Information *

Single Player           : No
Cooperative             : No

Deathmatch 2-8          : Yes
Deathmatch 9-16         : Not Tested
Deathmatch 17-100	: Not Tested

Difficulty Settings     : No
New Sounds              : No
New Graphics            : a couple
New Music               : No
Demos Replaced          : None
CD Track		: 0

==================================================================

* Construction *

Base                    : quittin.map
Editor(s) used          : BSP
Build Time              : 1 Week
Compile machine         : P200mmx 64 Meg RAM
	QBSP3		: -v 
	QVIS3		: -v -level 4 
	QRAD3		: -v -bounce 6 -extra 

Known Bugs              : The elevator doesn't stop on the selected 
                          floor the first time it's used, but after 
                          that it works fine.

==================================================================

* Other Info *
Tried to cut down the r_speeds a litle bit in this version and added 
a couple custom textures for carpeting.
        
==================================================================

* Legal Stuff *

You may distribute this level and include it in any deathmatch compilation
as long as you include this text file and of course give me credit.

Feel free to E-mail me with you comments or questions.

If you're actually still reading this and this level finds its way to
your web page, then please E-mail me.

Skull N. Bones
skull@rochester.rr.com