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* ACTION QUAKE II LEVEL INFORMATION *
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TITLE                   : Matrix2: What is the Matrix?
FILENAME                : matrix2.zip
AUTHOR                  : Brent "WetWired" Waller
DATE                    : 19.1.2000
EMAIL ADDRESS           : wetwired@hypermax.net.au
HOMEPAGE URL            : http://www.quakeclan.net/consortium

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* LEVEL DESCRIPTION *
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Well here it is, The movie the Matrix is what inspired me to take up mapping in 
the first place, and the idea for this map has been brewing in my head for well 
over 6 months, at first I made a basic lobby which I gave to tigereye and he 
added to it and created "Inside The Matrix" which didn't really turn out the way
I originally had intended. So here I am... 4 maps later with the experience I
need to create this map the way I orginally had  intended (sort of). A rooftop
was planned for this map but after creating the first few floors I realised a 
roof would only make the map too large and would end up with rounds taking 20 
minutes while everyone ran around looking for each other. So anyway here it is..
the lobby scene and other areas for all you Action junkies to recreate some kick
arse scenes from a kick arse movie.

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SINGLE PLAYER           : yes but just to look around
CO-OPERATIVE            : no
DEATHMATCH              : yes
ACTION QUAKE II         : 2 Teams (6 spawn points)
SUGGESTED PLAYER LOAD   : 2 to 16

NEW TEXTURES            : Yes
NEW SOUNDS              : Yes
CD TRACK #              : 0

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* CONSTRUCTION *
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MAP BASE                : New Map
PREFABS USED            : The video camera in the interogation room and the 
			  Dr Pepper vending machine which was made by Bok Choy
			  <trjones@bigfoot.com>
EDITOR(S) USED          : QOOLE 2.50
OTHER UTILITIES USED    : Wally 1.41 Beta, ArghRad 2.01

KNOWN BUGS              : Sometimes your legs get damaged going down the air vent,
			  so use at your own risk (it did actually kill you but I
			  fixed it but not enough it seems)

COMPILE MACHINE         : AMD K6-II 400Mhz, 128Mb of RAM

QBSP2 TIME              : 18 seconds
VIS TIME                : 451 seconds (7 Minutes, 31 Seconds)
QRAD TIME               : 1685 seconds (28 Minutes, 5 Seconds)

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* OTHER LEVELS BY THE AUTHOR *
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: Inside the Matrix (matrix.zip) - co-authored with TIGEReye
: The Pub With No Beer (nobeer.zip)
: The Pub With Beer (beer.zip)
: Tequila Sunrise (tequila.zip)


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* SPECIAL INSTRUCTIONS / ADDITIONAL INFORMATION *
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You have to open the vent door by shooting it...and the vent is a bit tricky to 
get up but that'll slow the camper rate down, it's mainly there in case you get
stuck on top of the elevator anyway. Also, the black ledges to the side of the 
elevator downstairs are climbable so you can get up to the little balconys
quickly. The road outside the window has bounce pads randomly placed so you have 
a chance of either dying (and getting a death message sent to the whole map) or
bouncing a bit like neo did when he first attempted "the jump". also the little
vents you can see, you can walk through them to some wind tunnel/vents. There's
some secret sounds placed around the map that'll let you find, but I'd say you
would find them yourself while recreating the matrix movie.

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* CREDITS *
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The A-Team              : For making a KICK ASS Mod
The People who made	: Qoole, Wally, Arghrad! and all those other 
			  non-microsoft products.
Scuzzy                  : For enlightening me on the joys of phong shading and 
			  detail brushes, and fixing that wav file for me!...
			  for giving me input as I progressed through many
			  different versions, for watching David Letterman late
			  at night, every night...(and that turkish guy just
			  isn't funny) and for heaps of other stuff he helped me
			  out with that I've lost count...
WOLF [BIA]              : For giving me screenshots from the matrix DVD :)
FiReWaLKeR [TDm]	: For looking over some betas and giving me some feedback
=][The Consortium][=	: To my clan that keeps getting better all the time, 
			  Deadpool, Drake, DIABLO, Nihlist, Morphic, ^Smurf^ 
			  and Demo Man.
To these people for just being mates along the AQ2 history 
(well since I've been playing anyway)
			: Oswald, JINX, TIGEReye, reags, anyone from WoZ, SyN, rev,
			  DeRtStA, Dantonia, J-Man, K-Man (hehe that sounds 
			  weird), Patient X, FoiG, any ex-Consortium or Syndicate
			  members.
God Incarnate		: For being the author of one of the first maps that felt
			  like you were actually somewhere and not in a lego city.
Xatrix			: For releasing their unused Kingpin textures.
Textures - 		: Most of the textures I got from several sites (although
			  some I made myself) I've lost track of where they all
			  came from but here's a link where I usually go for
			  textures http://ahlmd.telefragged.com/freetex.shtml

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* COPYRIGHT / PERMISSIONS *
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Authors MAY NOT use this level as a base to build additional levels.

You MUST NOT distribute this level UNLESS you INCLUDE THIS FILE WITH
NO MODIFICATIONS. If you don't co-operate, then DON'T DISTRIBUTE IT
IN ANY FORM.

This LEVEL may be distributed ONLY over the Internet and/or BBS systems.
You are NOT authorized to put this LEVEL on any CD or distribute it in
any way without my written permission.

Action Quake II (C) 1998-2000 The A-Team.
Quake II (C) 1998-2000 id Software. All rights reserved.



