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* ACTION QUAKE II LEVEL INFORMATION *
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TITLE                   : The Lumber Yard
FILENAME                : lumber.zip
AUTHOR                  : Brent "WetWired" Waller
DATE                    : 7.4.2000
EMAIL ADDRESS           : wetwired@hypermax.net.au
HOMEPAGE URL            : http://www.quakeclan.net/consortium

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* LEVEL DESCRIPTION *
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Well it's pretty much self explainatory, the idea just popped into my head so I
made it. There were plans for an "old style" Lumber yard with logs floating in
water etc, but I figured it wouldn't help the gameplay much if I added them. But
I did get to put in my big wood saw :) This was also an attempt of mine to make
a "sniper friendly" map, as my previous maps have been more of a spam session.
But I have still made it hard for snipers to get the job done, with scant little
cover on the roof tops, but still enough to get by...I think this map should
prove my popular than my previous, I think and HOPE it's an all-round balanced
map for any weapon...as long as their in the right hands >:)

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SINGLE PLAYER           : yes but just to look around
CO-OPERATIVE            : no
DEATHMATCH              : yes
ACTION QUAKE II         : 2 Teams (5 spawn points)
SUGGESTED PLAYER LOAD   : 2 to 16

NEW TEXTURES            : Yes
NEW SOUNDS              : Yes
CD TRACK #              : 0

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* CONSTRUCTION *
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MAP BASE                : New Map
PREFABS USED            : The fancy red light by Ali - e.mail kings@cypronet.net
			  and the saw which I edited, dunno who made it though :)
EDITOR(S) USED          : QOOLE 2.50
OTHER UTILITIES USED    : Wally 1.41 Beta, ArghRad 2.01

KNOWN BUGS              : The saw stops if you drop a weapon, item or knife near
			  it, no biggy really, but you still get hurt by it..
			  This map will run poorly on slower systems with older
			  3D cards such as a Voodoo or Voodoo 2, This is due to
			  the large amount of textures displayed onscreen, if you
			  find performance lacking, try setting your texture
			  quality down, software users shouldn't have any
			  problems though.

COMPILE MACHINE         : AMD K6-II 400Mhz, 128Mb of RAM

QBSP2 TIME              : 10 seconds
VIS TIME                : 2283 seconds (38 Minutes, 3 Seconds)
QRAD TIME               : 3686 seconds (1 Hour, 1 Minutes, 26 Seconds)

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* OTHER LEVELS BY THE AUTHOR *
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: Inside the Matrix (matrix.zip) - co-authored with TIGEReye
: The Pub With No Beer (nobeer.zip)
: The Pub With Beer (beer.zip)
: Tequila Sunrise (tequila.zip)
: What is the Matrix? (matrix2.zip)


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* SPECIAL INSTRUCTIONS / ADDITIONAL INFORMATION *
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* CREDITS *
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The A-Team              : For making a KICK ASS Mod
The People who made	: Qoole, Wally, Arghrad! and all those other 
			  non-microsoft products.
Everyone on my ICQ list : For those of you who bothered to check out my "betas"
	                  and giving me some much needed feedback Derty, Wolf,
			  Firewalker, scuzzy (even though he didn't test it and
			  appears to have dissappeared off the face of the
			  earth...),  DM, Ascension All the gang from the
			   Consortium and everyone else I've forgotten
Jesper and Shadowfire   : For making some kick arse textures for me to pinch.
================================================================================
* COPYRIGHT / PERMISSIONS *
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Authors MAY NOT use this level as a base to build additional levels.

You MUST NOT distribute this level UNLESS you INCLUDE THIS FILE WITH
NO MODIFICATIONS. If you don't co-operate, then DON'T DISTRIBUTE IT
IN ANY FORM.

This LEVEL may be distributed ONLY over the Internet and/or BBS systems.
You are NOT authorized to put this LEVEL on any CD or distribute it in
any way without my written permission.

Action Quake II (C) 1998-2000 The A-Team.
Quake II (C) 1998-2000 id Software. All rights reserved.



