
99/01/22

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Title                   : The Garden of Gethsemane
Filename                : garden.bsp
Game			: AQ2
Author                  : Trevor Atchison (aka Jesus)
Email Address           : tatchison@home.com
Web Address             : ---
Description             : My first map for Q2 (or ever, for that matter).  It consists
			  of a hedge maze with a central tower.  The weapons are spread
			  out evenly through the maze (or in the tower and a "secret"
			  underground room, in the case of the sniper rifle or M4).
			  I designed this with close-quarters fighting in mind, though
			  sniping from the tower is fun too.  This map was intended for
			  deathmatch play but could probably be used in teamplay.
Additional Credits to   : id software, of course.
			  BSP author Yahn Bernier.
			  Ty Mathews and Neil White, creators of Wally.
			  Christopher Buecheler, Mats "RUSKPRICK" Holm,
			  BunnyX, and Gary W (KongFoo) for the textures.
			  The folks at Rust, for their tutorials.
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* Play Information *

Single Player           : NO
Cooperative             : NO
Deathmatch              : 3-8
Teamplay                : Possible, but it was designed for DM
Difficulty Settings     : NO
New Sounds              : YES
New Graphics            : YES


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* Construction *

Base                    : None
Editor(s) used          : BSP, Wally, Paint Shop Pro
Known Bugs              : Overlap of 46 in 32, wtf?  Plays fine though.
Build Time              : About two weeks, give or take a few days.
Compile Time		: 3.5 hours
Notes:                  : Arghrad rocks my world.

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* Installation *

unzip the all the files to quake2\action

(if something goes wrong...)

the wal-files : quake2\action\textures\jesus\
the pcx-files : quake2\action\env\
the tga-files : quake2\action\env\
the bsp-file  : quake2\action\maps\
the wav-files : quake2\action\sound\jesus\

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* Copyright / Permissions *

This level is copyright 1999 (that date is fun to write, isn't it?) Trevor Atchison.
It may not be used as a base for other levels.
As far as the textures are concerned, most of 'em aren't mine:
      - grass1_base1, rock_base, rock3_base2, and altar_front2 are slightly 
	modified versions of textures by Christopher Buecheler, and as such 
	I consider them his.
      - crate32, crate48, trunk3 and trunk4 are by BunnyX.
      - xbox1 is from Mats "RUSKPRICK" Holm.
      - w_crate1 is from Gary W (KongFoo)
The rest of the textures are either Q2 native or slightly modified from the orignal
Quake, with the exception of the hedge, which I made myself. (So go ahead and use it)
The sounds are all freely available.
The sky textures are/were available for download from the AQ Map Depot.  I don't 
know who made 'em as the page where they were is temporarily down.  (Kudos to the artist, 
whoever you are!)
I think that about wraps it up.  Enjoy the level.

