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* ACTION QUAKE II LEVEL INFORMATION *
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TITLE                   : DeepCanyon 2 -The Max-
FILENAME                : deepcanyon2.zip
AUTHOR                  : Shaymon
DATE                    : 6.04.2001
EMAIL ADDRESS           : shaymonmacdaddy@hotmail.com
HOMEPAGE URL            : None
.zip CONTENTS           : Textures, Sounds, ENV, txt file & bsp

*NOTE: If you are reading this you have the FIXED version.
The previous version was uploaded to AQMD but was missing rock2.wal.
(* Edited by smurphster)

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* LEVEL DESCRIPTION *
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It is 2 years after the rebel forces were
distinguished from DeepCanyon. They once again
have gained control of the canyon. Only this time
they occupy the area known as Heaven's Peak.
Heaven's Peak is to the West of DeepCanyon, across
Devil's Gorge. If your standing on Bridge's crossing
and look out over Devil's Gorge, you can see DeepCanyon.
You and your forces must run the rebels out of Heaven's
Peak. There is a strange monument protected by powers
beyond anything ever seen before. If the rebels find a
way to disempower the forcefield then not only
will DeepCanyon be destroyed, but the whole planet
will be jeapordized.


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SINGLE PLAYER           : ? Player Start   Point(s)
CO-OPERATIVE            : 20+ Player Start   Point(s)
DEATHMATCH              : 20+ Player Respawn Point(s)
ACTION QUAKE II         : 2 Teams
                          ? Player Respawn Points per Team
SUGGESTED PLAYER LOAD   : 1 to infinity

NEW TEXTURES            : Yes
NEW SOUNDS              : Yes
CD TRACK #              : 0

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* CONSTRUCTION *
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MAP BASE                : New Map
PREFABS USED            : None
EDITOR(S) USED          : QOOLE 2.50 & 99
OTHER UTILITIES USED    : ArghRad 2.01

KNOWN BUGS              : None

COMPILE MACHINE         : Custom P3 1000   256 Ram

QBSP2 TIME              : 9 seconds
VIS TIME                : about 2100 seconds -level 4
QRAD TIME               : about 2400 seconds -v -extra -bounce 40

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* OTHER LEVELS BY THE AUTHOR *
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: DeepCanyon1


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* SPECIAL INSTRUCTIONS / ADDITIONAL INFORMATION *
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Unzip to your Action Directory

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* CREDITS *
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The A-Team              : For making a THE BEST Mod


Spear^NSN[C.A.P.]       : Spear was a big factor in DC2. He was actually
                          going to create half of it but he was too busy
                          and the map needed to be released. I would suggest
                          teaming with him because he is one hail of
                          a mapper!!!!
                          Spear suppled just about every Texture in DC2.

                          Many times spear had me delete areas of the map
                          and I am glad. If you could see what DC2 started
                          out as you would be amazed. Spear also taught me
                          some fancy new techniques. Basically what I am
                          saying is this "Even though spear did not build
                          any of this map, he was a Huge contributor!!"

aqmd.telefragged.com	: Um need I say more? The most kick Arse AQ2 site ever!!
			  Thanks for all your help, services, upkeep and Word of mouth.
www.actiongames.co.uk/tnn
TNN			: For all they do and for mentioning DC2 :-) Thanks Japes,
			  BlackMonk,Rincewind and whoever else helps with TNN!

Smoke			: For his help in getting the word out about DC2

Spear^NSN[C.A.P.]	: Did I mention Spear?
                          
LoneGunman(DRE)         : For all the testing and ideas!!

Crimthan                : For all the testing and ideas!!

Feyenrey                : For all the testing and ideas!!

Aneiric 420             : For all the testing and ideas!! And the great Dope er Rope idea!!
                          
Smurphster              : For his support and for the upkeep
                          of the AQMD. And his testing :-)
                          
GreyDeath               : GreyDeath made and then fine tuned the sky for DC2. I am sure he got
			  sick of me sayin" Hmm maybe a bit brighter" or "Hmm maybe a bit
			  taller" through all of that he still got it done. THANKS
			  GREYDEATH! Also for his help in testing and his upkeep of AQMD.
                          
Buggers		 	: All the people who bugged me to make a DeepCanyon2
                          
                          
My Wife                 : For putting up with all my Mapping time :-)
                          And also for her ideas and support.

All the fans
and non-fans
who emailed me		: For making me make another map and for telling
			  me what would make Deepcanyon better.

Maker of drksky ENV	: I am using *.drksky.pcx files for my low res sky.
			  Thanks to whomever created it!!

Anyone I left out!	: For forgetting you :-(


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* COPYRIGHT / PERMISSIONS *
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Authors MAY NOT use this level as a base to build additional levels.

You MUST NOT distribute this level UNLESS you INCLUDE THIS FILE WITH
NO MODIFICATIONS. If you don't co-operate, then DON'T DISTRIBUTE IT
IN ANY FORM.

This LEVEL may be distributed everywhere.

My wife's Blue Dolphin is a trademark of my levels, It MAY NOT be copied otherwise
next time you go swimming you will be eaten alive by fish!!(Yeah even at the
municipal pool!!)

Textures:  (You must Ask Spear^NSN[C.A.P.] if you want to use any textures)
If you fail to ask him then the textures will blur out after 123 frags on
your level. Oh and the water texture was from Lavatube(Gimp)

Sounds:   (Go ahead, I found them on the internet and in other folders) mrdrip was
from Gimp's Dir and wind was from sabotuer's) I did not see anything stating
that you can't use them..if so..sorry :-(

Env files:  For the dc2_gdx ENV files, you must contact Greydeath and ask his permission.

Action Quake II (C) 1998-99 The A-Team.
Quake II (C) 1998-99 id Software. All rights reserved.
