================================================================
Title                   : The City Under Siege
Filename                : citysiege.bsp
BSP Size		: 2497 Kilobytes (2,557,168 Bytes = 2.45MB)
Release Date            : 20/12/2001 (DD/MM/YYYY)
Author                  : Michael Manes (Togorian)
URL                     : http://members.iinet.net.au/~manes/togorian/
Email                   : togorian@iinet.net.au
Credits                 : - ID software for the Quake 2 engine.
			  - The A-team for Action Quake 2.
			  - Lithium Software for Qoole v2.50.
			  - Ty Matthews and Neal White for Wally.
			  - Firewalker for getting me into mapping.
			  - Ruskprick, CryptR, Skull 'n Bones and
			    Sinner for their cool textures I used.
			  - Again Firewalker for his sound 
			    passin\wholemap.wav.
			  - Whoever made rig\idle.wav and
			    world\doorslam.wav.
			  - "Homer[CK]" Dave Waters for his truck
			    prefab.
			  - Eric "Cool Death" Brough for his
			    streetlight prefab.
			  - Jason Abbott for his cool city1 sky.
			  - Tim Wright for Arghrad 2.01.
			  - Geoffrey DeWan for his versions of
			    Qbsp3(v1.08) and Qvis3(v1.02).
			  - The creators of LTK. The bots were helpful
			    when testing the map.
			  - People on the AQMD forum for answering
			    posts I have put up there, plus ones other
			    people put up which I learnt from.
			  - Firewalker and WetWired for putting up
			    with all the questions I have asked them
			    about mapping.
			  - My friends Scott, Kiera, Stacked, alky, Derty, 
                            WetWired, Firewalker and my brother Plas
			    for checking out my map and and giving me 
			    their opinions on it.
			  SORRY IF I HAVE FORGOTTEN ANYONE!
================================================================
* Play Information *

Single Player           : No
Cooperative             : No
Deathmatch              : No
ActionQuake DM          : Yes (2-16 players)
ActionQuake Teams       : Yes (2-16 players)
Difficulty Settings     : No
New Sounds              : Yes
New Textures            : Yes
New Music               : No
Demos Replaced          : None
No. of SP Spawn points	: 0
No. of DM spawn points	: 10

* Installation *
 Extract (unzip) in the *:*\quake2\action directory.
 All paths provided.

* Construction *

Base                    : New level from scratch
Editor(s) used          : Qoole v2.50, Wally 1.41B
Known Bugs              : None, execpt sometimes from certain angles you can 			  			  see the elevator wires sticking out into the sky. 			  			  Feel free to let me know if you find any others.
Build Time              : About 150 or so hours in little bits over two years.
Compile machine         : Pentium Celeron 566, 256mb ram
QBSP3 Time              : 27 seconds
QVIS3 Time              : 48,545 seconds (13 hours, 29 minutes and 5 seconds)
QRAD3 Time              : 1,434 seconds (23 minutes and 54 seconds)
Total			: 50,006 (13 hours, 53 minutes, 26 seconds)

* Where to get this level *

http://members.iinet.net.au/~manes/togorian/

* Copyright / Permissions *

Copyright (c) 2001.  All rights reserved.

You may use my textures for your own action maps (although there
aren't many). They are located in the textures/togorian directory in
your action directory. Do NOT use this level as a base for your own
maps at all, I have my own plans for it in the future!
This level may not be distributed on any CD-ROM
without prior, explicit consent from me.

This level may not be used on a commercial 
Multi-player server without similar explicit consent.