Instructions: extract the archive, preserving directories, to your quake2/action directory.
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Title                   : Beach Assault
Filename                : beachassault.bsp 
Version                 : 10/3/99
			  Version 1.5, lighting was redone with Phong shading courtesy of 
			  Arghrad 2.0, added flag spawn points for CTB, added grenades
			  for DM and most importantly achieved a major fps boost around
			  the landing craft after reworking the textures (has anyone
			  else noticed how MUCH difference texture resolution can have
			  on frame rates? As far as we can tell it isn't documented
			  anywhere in the "how to speed up maps" faqs. We think maybe
			  it should be ...
Game                    : Action Quake 2 
Authors                 : Phat Al (aka The Castigator) and Joemeister (aka The Euthanasor)
Email Address           : amr@lyta.fste.ac.cowan.edu.au
Description             : A covert night assault on the secret base of a supervillain.
Where to get ActionQ2   : http://action.telefragged.com
Additional Credits	: ID Software
			  The A-Team for an awesome mod
			  The makers of WALLY
			  The Violator (Dave)
			  The Reaper (Ed) to shut him up, for all those suggestions!
			  
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* Play Information *

Single Player           : If you want to play with yourself?
Cooperative             : Well teamplay, if that counts ...
Deathmatch		: Yes, but not many spawn points.
Action Quake2		: Yes!!! Especially teamplay.
Difficulty Settings     : No.
New Sounds              : Yes.
New Graphics            : Yes; textures. 
		 	  Thanks go to Christopher Buecheler for some excellent texture packs.
New Music               : No.
Demos Replaced          : None.

* Construction *
Base                    : Scratch.
Editor(s) used          : Quest 2.36. Much kudos to Alexander Malmberg for an awesome PD editor!
Known Bugs              : None that we are aware of (let us know if you find anything).
                          
* Build Time *
Not sure. About three to four weeks to make, and about 1 day to compile fully.
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Details			:
The map is a bond finale style assault on a secret base located by the resident super-spy.
The LCH (Landing Craft Heavy) has arrived with chopper ready for the assault. 
(If you haven't guessed its the RAN to the rescue!) 
The fortifications, the bunkers, the machinegun emplacements (which can be fired btw), etc. 
are all to protect one thing ... 
the entrance to the super-villain's complex.

Beware of the Vulcan Phalanx, the machinegun pits, the exploding barrels and the man-eating sharks. 

P.S. mined where you tread ! ;>

Look out for Beach Assault II: Beyond the Secret Door! coming to a theatre near you soon ...
