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* LEVEL INFORMATION *
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TITLE                   : Midday at C-plex City 
FILENAME                : ccity2.bsp
AUTHOR                  : Axel
DATE                    : 03.08.1999
GAME                    : Action Half-Life
EMAIL ADDRESS           : olli.hytonen@kolumbus.fi
HOMEPAGE URL            : None
 
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* LEVEL DESCRIPTION *
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Medium sized, city themed DM map.
 
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SINGLE PLAYER           : 1 Player Start   Point(s)
CO-OPERATIVE            : No
DEATHMATCH              : 24 Player Respawn Point(s)
SUGGESTED PLAYER LOAD   : 6 to 10
 
NEW TEXTURES            : Yes, lots of 'em :)
NEW SOUNDS              : Yes
CD TRACK #              : 0
 
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* CONSTRUCTION *
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MAP BASE                : New & shiny :)
PREFABS USED            : A few of Valve's, mostly modified :)
EDITOR(S) USED          : Worldcraft 2.1 Beta 
OTHER UTILITIES USED    : Wally 1.38 Beta 
KNOWN BUGS              : a) The looping ambience sometimes sounds like a broken
                          record, but it's a direct sound related problem so
                          I can do nothing about it :(

                          b) Certain items (weapons,ammo) look weird or don't
                          appear at all, but I suppose the A-team will get
                          things fixed up soon enough :)

COMPILE MACHINE         : P2/400, 128mb SDRAM
 
QCSG  TIME              : 195 seconds
QBSP2 TIME              : 71 seconds
VIS   TIME              : 10159 seconds
QRAD  TIME              : 29648 seconds
 
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* OTHER LEVELS BY THE AUTHOR *
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None
 
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* SPECIAL INSTRUCTIONS / ADDITIONAL INFORMATION *
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This is my first ever release and as such it has certain low points to it 
which, I regret to say, include r_speeds in certain stand points :( Other than
that I feel the end result came out ok :) Be sure to read the credits list below;
without these people I couldn't have gotten this done :) Also, it includes info 
on the custom material used in Ccity2, so if you want to use something for your
own work, that's the place to look for contact information :) 

Contact me if you want to use the custom sounds with your map; I'm sure to
give you my blessing if you just ask my permission :)
 
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* CREDITS *
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Muz
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This is the man behind the brilliant custom artwork (including the awesome sky)
in Ccity2 :) Thank you Muz; thank you for the company, the feedback & your original
artwork which brings the surroundings to life :)

If you want to use some of Muz's art in your map, be sure to contact him about
it; if you don't, you're nothing but a bad excuse for a lowly thief and a major
lazy ass since you didn't even bother to ask :( Also, by stealing his work
you'll be pissing both me & Muz off and that'll prove to be more than a problem
to you when you're submitting your map :( All it takes is a polite & appropriate
e-mail, so visit Muz's website at: http://fluxion.ii.net for contact
information :)

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Holy Goat 
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Thanks Goaty; your expertees've helped me through countless editing related
problems & issues and without you I couldn't have come up with what I think
is a decent piece of work :)

Be sure to note that Asylum 2's the handy work of this guy so if anything, that
should give you an idea on how good this guy is with this stuff :)

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World Craft support/Half-Life Editing Resource Central (HLERC); Autolycus 
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Without you I would've ran out of steam a loooong time ago; your help w. every
problem I could throw at you and your brilliant tutorials were the things that
kept me going when I was really, really stuck :) Thank you :)

Check out HLERC at: http://halflife/gamedesign.net/

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RaVeN
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Thanks for helping me with all the sound related problems I had with Ccity2; don't
know how you do it :) Additionally, thank you for getting stuck in various places 
so we could get it right (that's playtesting folks) :)

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Psycho, Rick, Mark Gor
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Thanks to both Psycho for doing the magazine shelf texture and Rick for revising
it to fit my needs & donating textures :) Thank you Mark for the company and
feedback :)

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Valve, The A-team
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Half-Life's a great game and AHL's already more than just a promising mod;
you've inspired me to go through all of this :)

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Action Quake Map Depot/Action Half-Life Map Depot
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Thank you for supplying us players with maps, map reviews & useful info :)
Additionally, thank you for keeping up the good work; makes things a lot
easier for us mappers when it comes to releasing our work etc. :)

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If I've left anyone out I apologize; whatever it is you've done 
to help me get this done I can assure you it's been a great help :)
================================================================================
* COPYRIGHT / PERMISSIONS *
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Authors MAY NOT use this level as a base to build additional levels.
 
You MUST NOT distribute this level UNLESS you INCLUDE THIS FILE WITH
NO MODIFICATIONS. If you don't co-operate, then DON'T DISTRIBUTE IT
IN ANY FORM.

This LEVEL may be distributed ONLY over the Internet and/or BBS systems.
You are NOT authorized to put this LEVEL on any CD or distribute it in
any way without my written permission.

Action Half-Life (C) 1998-99 The A-Team.
Half-Life (C) 1998-99 Sierra On-line and Valve L.L.C. All rights reserved.
[END OF DATA]=========================================================[.txt|Gen]

