=================================================================================
* LEVEL INFORMATION *
---------------------------------------------------------------------------------
TITLE                   : White
FILENAME                : ahl_white.bsp
AUTHOR                  : Corpsinhere (Broos Nemanic)
DATE                    : December 2002
GAME                    : Action Half-Life
EMAIL ADDRESS           : corpsinhere@yahoo.com
HOMEPAGE URL            : http://www.denofdeath.com
---------------------------------------------------------------------------------
This is a DoD Productions map. 
What does that mean? We are a community of mappers. While some of our maps are done
in a communal fashion, most are made by individual DoD Production members with 
intense support from the group. If you are a mapper (or are just friendly) come 
on by and say hello at http://www.denofdeath.com. And if you see us in game...
run for cover!
---------------------------------------------------------------------------------
* LEVEL DESCRIPTION *
---------------------------------------------------------------------------------

Ahl_white  is a singularity(black hole) lab with a cleanroom. Most of the action 
will probably take place in the "Lollypop" area (you will know it when you see it).
Press the button to go inside the sterilization chamber. Press the inside button 
to close the door behind you (to keep out that nasty sterilization beam :)). 
This will also raise the lollypop. If you manage to press the button revealed 
in the console you will kill everyone upstairs out side the sterilization chamber. 
If someone shoots the lollypop before you press the console button...you die. 
Cool, huh? The secret is quite fun and sort of...uplifting ;)

---------------------------------------------------------------------------------
SINGLE PLAYER           : No
CO-OPERATIVE            : No
DEATHMATCH              : Yes
TEAMPLAY                : Yes
SUGGESTED PLAYER LOAD   : 2-10
DIFFICULTY SETTINGS     : None
NEW TEXTURES            : Yes (I made the white texture :))
NEW SOUNDS              : Yes
 
---------------------------------------------------------------------------------
* CONSTRUCTION *
---------------------------------------------------------------------------------
MAP BASE                : From scratch
PREFABS USED            : none
EDITOR(S) USED          : QuArK
OTHER UTILITIES USED    : Wally, Photoshp 5, Zoner's, Goldwave
KNOWN BUGS              : nope
COMPILE MACHINE         : Athalon 900MHz    392M RAM
COMPILE TIME		: About 36 hours!

---------------------------------------------------------------------------------
* OTHER RELEASED LEVELS BY THE AUTHOR *
---------------------------------------------------------------------------------
ACTION HALF-LIFE	: Someday I will finish ahl_snowcastles

---------------------------------------------------------------------------------
* SPECIAL INSTRUCTIONS / ADDITIONAL INFORMATION *
---------------------------------------------------------------------------------
Unzip this (with path recursing on) to your \Action directory. 
 
---------------------------------------------------------------------------------
* CREDITS / SPECIAL THANKS *
---------------------------------------------------------------------------------
Thanks to Ariock and theRaven for play testing and encouragement from the very beginning.
Ariock also made the waypoint file and the texture for the ceiling of the low-g corridor.
That is theRaven's voice from the sterilization chamber.
Thanks to all the DoD clan (http://www.denofdeath.com)for all the support.
And all my fellow DoD production members: Beerdog(founder), Skullman, Father Brandon, and K@0$
	check out:
	ahl_silo, ahl_drydock by Skullman
	and soon to be released
	ahl_cimarron by Beerdog
	ahl_newyork by Father Brandon
	ahl_midnight, ahl_afgan, ahl_subwayz by K@0$
Thanks to banana for helping me when I first started 
learning about mapping (and for the soundtile texture too :)).
Thanks to the developers of QuArK (http://dynamic.gamespy.com/~quark/) for making a 
fantastic map editor. You can get help using QuArK as well as general mapping help
on #quark on gamesnet.net (owned by banana).


=================================================================================
* COPYRIGHT / PERMISSIONS *
---------------------------------------------------------------------------------
If you want to include this map in anything, please get my permission.
Since I can't stop anyone decompiling my work, if it's not just to have a look 
or to do some random personal editing, please just tell me. (As in, converting 
to another mod) I will decide if I want to support it or not.

This archive must remain intact.

                                                                                                
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