

AHL Urban Riot v4
====================

Changes in 4

The saftey cage on the ladder at the side of the Circle-H store was too far from
the ladder and caused players to fall down injuring themselves rather than safely
placing them on the ladder. This has been corrected. 



Changes in 3.9

Due to lag over network play, 2.1 was far too complex to be played over the network, 
though performed ok on a LAN. 3.9 was made larger but less complex. 


Changes in v2.1
---------------

Mat file errors corrected, thanks to Kissamies. 
Zip file for all installaphobes. 
Rain removed to increase FPS.
Windows widened in flat to aid stunting  and
coach roof accessible from road. Suggested by [A$Z]Borg
Billboard lights made uncampable on suggestion from [A$Z]Larusso



Changes in v2
--------------

Players radio binds are now audible.

Map was reskinned a bit.

Extra vehicles added.

Waypoint file added.



Usage
-----

This Map is to be used only for AHL (Action Half Life). 
This Map is not to be used by any other mod without permission of the author.
This Map is not to be decompiled.

Author
------

[ladnet]brad 

	brad@ladnet.darktech.org
	www.ladnet.darktech.org

Files
------

	ahl_urban_riot4.bsp
	ahl_urban_riot4.ini
	ahl_urban_riot4.mat
	ahl_urban_riot4.loc
	ahl_urban_riot4.res
	ahl_urban_riot4.awf
	whousert.tga
	whousedn.tga
	whouseft.tga
	whouself.tga
	whousebk.tga
	whouseup.tga
	birdfly2.wav
	citynoise1.wav
	citynoise2.wav
	copter.wav
	csbell.wav
	doormove10.wav
	doormove9.wav
	muzak.WAV
	neon.wav
	policeradio1.wav
	policeradio2.wav


Theme
-----

An armed riot is in progress. Police units dispatched to quell the disturbance. 


r_speeds
--------

Lower than v2.1, there are still some nasty spots, but most of these are around 
camp locations anyway. 


Credits
=======

Textures
--------

Obviously to....

Banana
Hondo
OctaveDoctor
Plexor
Drumdude
DOOManiac
Axel (least I think he was a real person?)
   and any other AHL mapper I have forgotten. 

Other not necessary AHL textures used belonged to....

Cayle George

Dethtex schwenz@evilfucker.com http://users.nac.net/schwenz/

author:           Sock 
email:            sock@planetquake.com
URL:              http://www.planetquake.com/simland

The Mighty Pete

EvileDick@digital-e.demon.co.uk

X-Tender
--------------------
E-Mail: xtender2k@gmx.de
Hoempage: www.fuchtelworld.de
ICQ: 64276641
--------------------

Shalderlab graffiti texture
All content copyright  2002 Randy Reddig.
www.shaderlab.com


Max Payne Textures 
Courtesy of (C)1998-2001 Remedy Entertainment Ltd.

KingPin textures originally donated by Xatrix and tiled and modified by Mloclam.
psyduck@planetaction.net


Sampa Texture Set - by Roger Mataleone (mataleone@yahoo.com)

Wad "WaterFront2" by Waldo 

Jinx's wads http://pooka45.tripod.com


Prefabs
-------

-Bins, TV's
[ladnet]Hunter


- Dumpster's -
By	: Tanny "Clone" Lund
E-mail	: tannyl@mail.dk
Website	: http://xg.dk/avsp/

-Swat Pack-

Some modifications to exisiting prefabs also made

Title:			   	: NYPD SWAT prefab pack
Description:		   	: Prefab pak for CS:Halflife
Filenames:		   	: NYPDSWAT.txt, coma_swat.wad,  				  CStrike_NYPDSWAT.ol, police.wav
Author                     	: prefabs and textures by ComaWhite
Authors E-mail Address	   	: coma_w@hotmail.com
ICQ				: 30061132

======================================================

-Lamps-

Robert    robert.der.meister@jan.net


-Kitchen Stuff zip with table and seats-

Used these re-skinned. Authoer unknown, was on prefab land. 


Sounds
------

Sounds in AHL used by this map are moved to the ladnet directory in case they move around
in a next release of AHL. These are:

csbell.wav
citynoise1.wav
citynoise2.wav
neon.wav
doormove9.wav
doormove10.wav

All other wavs download from free wav sites and re-editing work done by [ladnet]sykes



Help
----

[ladnet]PublicLag.[ladnet]vimes,[ladnet]hunter and the inhabitants of the AHL Map Depot
Forum. The ladnet crew in Bristol [ladnet]tcr and [ladnet]sykes for technical services. 
Thanks to Action Stylez [A$Z] and the Mellow Out Massive [MOM] crews for allowing tests
to be conducted on their servers at various points in this map's production. Thanks
to all those guinea pigs that volunteered to pit themselves against shit r-speeds to
test this map.

If I have missed anyone, appologies.

[ladnet]brad 
brad@ladnet.darktech.org
www.ladnet.darktech.org


