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* LEVEL INFORMATION *
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TITLE                   : ahl_silo
FILENAME                : ahl_silo.bsp
AUTHOR                  : [DoD]Skullman (Chris Parkinson)
DATE                    : May, 2002
GAME                    : Action Half-Life
TYPE                    : All modes
EMAIL ADDRESS           : chrisdavidparkinson@hotmail.com
HOMEPAGE URL            : http://www.denofdeath.com
 
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* LEVEL DESCRIPTION *
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Excerpt from Soviet officer's log:

"
24-04-1995

Unthinkable has happened. Nuclear attack from somewhere. Two weeks ago. We are cut off from communications. All comm stations just static. Last communication indicated enemy is using radar to detect missile launches and dispatch aircraft to deploy tunneling anti-bunker munitions. Enemy response times said to vary between 1 and 4 minutes depending on type of aircraft in the area. We have no idea if command is still functioning. We have no fire orders but missile is ready. We stay down below. Radiation levels on surface are too high. We can go out breifly, but if you stay too long you die. We try to maintain the silo but we are plauged with problems. The fuel system leaks and the control computers fail for no reason. We have plenty of food and water and we are getting power from somewhere. We know the emergency generator works. We have used it several times but main power somehow returns.

26-04-1995

A small fire forced us to the surface yesterday. A few brave souls perished putting it out. Radiation on the surface is better than being burned alive below. We went back down as soon as we could though.

2-05-1995

The radiation outside is very strong. We started to build a fence around the compound to keep us from going into the lethal areas, but we had to stop because the radiation was so strong.
"

End of excerpt.

This map was inspired by the silo in the James Bond film "The World is Not Enough". I wanted a very interactive map following in the footsteps of Mawibse's "Mountain Hamlet". Most things have a purpose or are pushable/breakable.

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SINGLE PLAYER           : No
CO-OPERATIVE            : No
DEATHMATCH              : Yes
SUGGESTED PLAYER LOAD   : 6-12
DIFFICULTY SETTINGS     : None
NEW TEXTURES            : Yes (see credits)
NEW SOUNDS              : Yes
 
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* CONSTRUCTION *
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MAP BASE                : None
PREFABS USED            : Machine Gun from Janne Miettunen : jmiettun@hotmail.com
			: Stove from ReFRieD BRaiNS : hermansmythe@guitar.com
			: Crates (not all but some) from Yak_Fighter : Yak_Fighter11@hotmail.com
			: Fridge from Predicator2000 : predicator2000@email.com
			: Bathroom set from vjw_cheetah@hotmail.com
			: My power panels were inspired by "Power Box" from NOSFERATU : quiksilver85@ukonline.co.uk
EDITOR(S) USED          : Valve Hammer Editor 3.4
OTHER UTILITIES USED    : Wally, Paintshop Pro 6, Zoner's Half-Life Compile Tools, Adobe Photoshop 5.0
KNOWN BUGS              : Nope
COMPILE MACHINE         : Dual AMD ATHLON 1600+ MP PROCESSORs, 1024 MB RAM. Compile time: 4 hours.

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* OTHER RELEASED LEVELS BY THE AUTHOR *
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ACTION HALF-LIFE	: None - 1st map <wink>

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* SPECIAL INSTRUCTIONS / ADDITIONAL INFORMATION *
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Unzip this (with path recursing on) to your \Action directory. If somehow
you can't, the .bsp/.ini/.txt go in \maps.

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* CREDITS / SPECIAL THANKS *
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Id Software, Valve Software, GearBox Software, and The Akimbo-Team.

The [DoD] crew for support/comments/CPU leasing:
	Rumrunner - layout.
	Mr. Revolver - the models and leasing time on the Dark Tower.
	TargetBot69 - compile assistance.
	G.Reaper - comments and being a general nuisance.
	BeerDog - for encouraging me to go into mapping, comments, and hooking me up with the translators.
	DeadMan - the Russian signs, comments, and encouragement.
	Doc Hollywood - for going "Hey ! you done yet ? Let's go to HOOTERS !"
	Everybody who helped me test it and put up with the hundreds of posts I made on www.denofdeath.com.

IanW for the "Miss Wong" model. She has nothing to do with this map but I think it's the best AHL player model. You should have won the contest !
	
The textures come from a variety of sources...
  AHL textures by Dirk Schraeer (aka banana)
  The red star texture by me!
  The DoD logo by Jason Philips, Derek Edwards, and me.

The player model Ivan from BETA 4. I can't find who did it. Sucks they took it out of Beta V - he's perfect for this map.

Models:

Backpack	Furious George / Grimreaper (no relation).
HE grenade	[-THK-]G-Man : thk_gman@hotmail.com.
Thighpack	S.P.I.T.Z : Spitz_785@yahoo.com.

Skybox: Counter-strike.

The Russian translations: Joseph Kershteyn / Drago Todorov / Polina Bekchieva.

The Russian voices: Emil Tantilov.

[DoD] logo (left side of bunkers): Jason Philips and Derek Edwards (Mr. Revolver).

I hacked bits of this txt file from Plexor and Bulletbait. Your wording sounded great !

================================================================================
* COPYRIGHT / PERMISSIONS *
================================================================================
This level is (C) 2002 Chris Parkinson.

Authors MAY NOT use this level as a base to build additional levels.
No decompiling, hacking, or modification of the .bsp or related files will be 
tolerated.
 
You MUST NOT distribute this level UNLESS you INCLUDE THIS FILE WITH
NO MODIFICATIONS! If you don't co-operate, then DON'T DISTRIBUTE
IT IN ANY FORM!
 
This LEVEL may be distributed ONLY over the Internet. No money may be charged for 
this level AT ALL without first getting WRITTEN permission from the authors.
You are NOT authorized to put this LEVEL on any CD or distribute it in
any way other than through a FREE ACCESS website or FTP site without my permission.

Action Half-Life (C) 1998-2001 The A-Team.
Half-Life (C) 1998-2001 Sierra On-line and Valve L.L.C. All rights reserved.