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* LEVEL INFORMATION *
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TITLE                   : neighborhood
FILENAME                : ahl_hood.bsp
AUTHOR (AHL Port)       : Bulletbait (Dave Regis)
AUTHOR (Original)       : JFL (j.f.l@videotron.ca)
DATE                    : October, 2001
GAME                    : Action Half-Life
TYPE                    : All modes
EMAIL ADDRESS           : bulletbait@yahoo.com
HOMEPAGE URL            : http://ahl.telefragged.com
 
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* LEVEL DESCRIPTION *
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AHL_Hood is based on a classic map from AQ2.  With the original
author's blessing, I have ported the map to AHL and have made 
some minor changes.  Besides vertically scaling some of the 
architecture to fit AHL's larger player model, I coverted three
of the houses to 2-story.

The map consists of a street, flanked by three houses on each side,
each house has a fenced backyard.  The setting is night, and while
the street is safely lit, some of the houses sit in darkness.  The
houses are just exteriors, so your only cover will be to duck into
backyards or porches.

The lightposts are climbable, but once on top you'll find yourself
very exposed.  The rooftops offer nice vantage points to see all the
action, but watch your backside... and watch your step.

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SINGLE PLAYER           : No
CO-OPERATIVE            : No
DEATHMATCH              : Yes
SUGGESTED PLAYER LOAD   : 2-6
DIFFICULTY SETTINGS     : None
NEW TEXTURES            : Yes (see credits)
NEW SOUNDS              : No
 
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* CONSTRUCTION *
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MAP BASE                : JFL's AQ2 map Neighborhood
PREFABS USED            : None
EDITOR(S) USED          : Worldcraft 3.3
OTHER UTILITIES USED    : Wally, Paintshop Pro 6, Zoner's, HLCC, ResGen
KNOWN BUGS              : Nope
COMPILE MACHINE         : Pentium 3 800, 512mb RAM

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* OTHER RELEASED LEVELS BY THE AUTHOR *
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ACTION HALF-LIFE	: Nshift11, bbCity, bbCity2, 
                          Subway2 (another AQ2 Port),
                          ahl_district (coming soon!)

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* SPECIAL INSTRUCTIONS / ADDITIONAL INFORMATION *
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Unzip this (with path recursing on) to your \Action directory. If somehow
you can't, the .bsp/.ini/.txt go in \maps, the .tga files go in \gfx\env.

 
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* CREDITS / SPECIAL THANKS *
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Id Software, Valve Software, and The Akimbo-Team.

The textures come from a variety of sources...
  Some of the bricks and the roofs: Mloclam (psyduck@planetaction.net)
  One of the brick textures: Locknut (Locknut@netscape.net)
  The road texture: Spooger (http://www.planetunreal.com/spooger/)
  The window textures (me!)

The sky: fullmoon ... I don't know who made this... but ahl_astorage appears
         to use it, so it must've been shipped with AHLB4.

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* COPYRIGHT / PERMISSIONS *
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If you want to include this map in anything, please get my permission.
Since I can't stop anyone decompiling my work, if it's not just to have a look 
or to do some random personal editing, please just tell me. (As in, converting 
to another mod) I will decide if I want to support it or not.

This archive must remain intact.

If you want to steal any textures or sounds for whatever use you want, just 
mention me or the appropriate people in the credits.