=================================================================================
* LEVEL INFORMATION *
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TITLE                   : Bulletbait's District
FILENAME                : ahl_bbDistrict.bsp
AUTHOR                  : Bulletbait (Dave Regis)
DATE                    : October, 2001
GAME                    : Action Half-Life
TYPE                    : All modes
EMAIL ADDRESS           : bulletbait@yahoo.com
HOMEPAGE URL            : http://ahl.telefragged.com
 
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* LEVEL DESCRIPTION *
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ahl_bbDistrict is an all new map by Bulletbait.  The map is a
smallish arena-like map catering to both Deathmatch and Teamplay
crowds.  It supports just about all styles of game-play, and
has plenty of good diving action for those so inclined.

The setting is in a seedy warehouse district at night.  The
street is surrounded by six buildings, some of which have 
accessible interiors.

In single-player mode, the level is populated by grunts and
ninjas... the hotel clerk can help you if you get injured
badly :)  Note that these NPCs can also appear in multiplayer
games if you have MP_ALLOWMONSTERS set to 1.  Just beware,
the grunts and ninjas leave their weapons behind.

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SINGLE PLAYER           : Yes
CO-OPERATIVE            : No
DEATHMATCH              : Yes
TEAMPLAY                : Yes
SUGGESTED PLAYER LOAD   : 2-10
DIFFICULTY SETTINGS     : None
NEW TEXTURES            : Yes (see credits)
NEW SOUNDS              : No
 
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* CONSTRUCTION *
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MAP BASE                : All new
PREFABS USED            : Sofas, chairs, tables, vending machines.
EDITOR(S) USED          : Worldcraft 3.3
OTHER UTILITIES USED    : Wally, Paintshop Pro 6, Zoner's, HLCC, ResGen
KNOWN BUGS              : Nope
COMPILE MACHINE         : Pentium 3 800, 512mb RAM

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* OTHER RELEASED LEVELS BY THE AUTHOR *
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ACTION HALF-LIFE	: Nshift11, bbCity, bbCity2, 
                          Subway2, ahl_hood (these 
                          last two are AQ2 ports)

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* SPECIAL INSTRUCTIONS / ADDITIONAL INFORMATION *
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Unzip this (with path recursing on) to your \Action directory. If somehow
you can't, the .bsp/.ini/.txt go in \maps, the .tga files go in \gfx\env.

 
---------------------------------------------------------------------------------
* CREDITS / SPECIAL THANKS *
---------------------------------------------------------------------------------
Id Software, Valve Software, and The Akimbo-Team.

The textures come from a variety of sources...  Mucho thanks to:

     Mloclam (psyduck@planetaction.net)... textures from his WAD(s) 
     were used extensively.

     Spooger (http://www.planetunreal.com/spooger/) for his
     crate textures (amongst others)

     Undule (Timothy Andrew Wilson, undule@tampabay.rr.com) for 
     maggot1-2.wad textures ... only used one or two, but there's 
     lots of great stuff in there.
 
     Yves Allaire aka evil lair (hfx@planetquake.com) for some
     crate textures in the q3evil2.wad.
 
     Locknut (Locknut@netscape.net) for some great architectural
     textures in the StLouisWAD.wad and VeniceWAD.wad files.

     The window textures (me!)

The sky: whouse (warehouse)... I don't know who made this... but ahl_hbraid
         and ahl_hkheat appear to use it, so it must've been shipped with 
         AHLB4.

=================================================================================
* COPYRIGHT / PERMISSIONS *
---------------------------------------------------------------------------------
If you want to include this map in anything, please get my permission.
Since I can't stop anyone decompiling my work, if it's not just to have a look 
or to do some random personal editing, please just tell me. (As in, converting 
to another mod) I will decide if I want to support it or not.

This archive must remain intact.

