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   Half-Life Map Spec Sheet
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------General Information--------------------------------------------

Title		: Battleschool
Filename	:	: ahl_battleschool.bsp
Author		: Jinx & Hayt/Wintermute
Author Email	: matthewblevins@hotmail.com
Home page	: http://www.cryotank.net
Description	: a space station made for low-g combat training
Previous Maps	: hypersanctum, meatpit, stormvale, basement v2
Upcoming Maps	: Temple, Stormvale v2, then AUT2k3 maps...


------Credits and Thanks---------------------------------------------

Shuttle Prefab: (very nice for a prefab!)
--Author: Matthew Evans
--Contact: Clay_9@hotmail.com
--Web: www.matthewevans.co.uk

Evil's Texture Pack 4 by evil lair
--hfx@planetquake.com 
--http://www.planethalf-life.com/wadfather | http://www.planetquake.com/hfx/

Endless Space -- an environment map by SPA (beautiful!)
--spa@planetquake.com 
--http://www.planethalf-life.com/wadfather | http://dynamic4.gamespy.com/~chaosdm/index.php

A couple textures from wikked.wad, by James Widmark and Ted Lambert. (nostalgia!)
--these were part of the open-sourced Wikked AHL maps; see below this readme for the full documentation.

Muad'dib - a couple sprite lense flares from his Flare pack
--http://www.planethalf-life.com/wadfather | http://www.planetunreal.com/muad/

Manah: a couple textures from his public wads. (http://www.planethalf-life.com/manah/)

MeanRabbit.com (http://www.meanrabbit.com) for the ambient sound you hear in the low-g chambrer (mr_ prefix). I emailed them about using their sounds in my maps, and they were very cool about it. 

Lunaran - a couple textures from his Base Textures wad
--lunaran2@aol.com
--http://www.planethalf-life.com/wadfather | http://lunaran.fragland.net/

Banana, who did the low-g signs for Hayt a long time ago I believe.


------Additional Info and Notes-------------------------------

Hayt/Wintermute gave me the source files to finish this map up a long time ago. I think it was based on something from the scifi novel "Ender's Game". I fixed the rspeeds, then went back to spice up the texturing, lighting etc. I also did the other needed files (res, ini, loc, etc.). I think you'll find it an enjoyable little map.


------Play Information-----------------------------------------------

Single Player   	: Yes. (just boot in console)
Deathmatch	: Yes.
LMS		: Yes.
Teamplay        	: Yes.
Modification    	: Action HL (HLDM version also available)
How Many Players	: 2-12


------Map Information------------------------------------------------

New Textures	: Yes, most by Evil Lair.
New Sounds	: Yes, a sound file from Meanrabbit.com.
New Models	: No.
New Sprites	: Yes. Custom sprites from Muad'dib's textures on Wadfather.


------Construction---------------------------------------------------

Base		: Hayt's original Battleschool map, which was never officially released
Editor(s) used	: Worldcraft 3.3, Zoner's Tools
Texture editors 	: Wally, Photoshop 6, PSP 5
Compile Machine	: Athlon 2700+ 1GB ram
Compile time	: 1 hr (a long time for this machine!)
Playtest time	: 20 minutes... heh.


------Map Instructions-----------------------------------------------

Text Display:
You will notice a text display on your right. This is a feature I added to make it easy to know where you were, and easier to find other players in small games. The map is roughly divided into 3 Tiers, Tier 1 being the lowest. The display indicates which Tiers of the map have players on them. The Tier that you are on yourself will be in White text. Other Tiers that have players will appear in Red text. Note that if another player is on the same Tier as you, all you will see is the White text you normally would were you alone on that Tier.

Single Player:
There are grunts, assassins, and some Zen monsters to battle in 1player. Just load the map in console. You can also get some nicer grunt models on my website, http://www.cryotank.net/maps/misc

------Copyright-Permissions------------------------------------------

Authors may not use this level as a base to build additional levels without my direct permission

You MAY NOT distribute this level UNLESS you INCLUDE THIS FILE WITH
NO MODIFICATIONS!!!.

This BSP may be distributed ONLY over the Internet.
You are NOT authorized to put this BSP on any CD or distribute it in
any way without my permission- which I may give, just ASK ME!


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Akimbo Team Productions LLC. and Wikkedwares Animation inc. OPENSOURCE MAP RELEASE (Dec. 1, 2000)
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This is a small document detailing the open-sourcing of these two '3d planar data sets'*, and the property usage requirements of using these two maps:


The person or thing whom modifies these maps are bound by the following requests:

1) These maps are open to modification and redistribution at public will provided that they are used in good faith** towards the Action Half-Life modification.

2) These maps and textures will not be released or modified for any other publications other than Action Half-Life without official consent***

3) Any release of these maps will include this document and an accompanying electronic document accrediting "Akimbo Team Productions LLC and Wikkedwares Animation inc." with the intellectual ownership of these maps.

4) Any degree of modification or compilation done to these maps is done understanding that the resulting goods remain the property of Wikkedwares Animation inc.


* To hereby be referred to as 'maps' or 'map';
** 'good faith' refers to the complience to sections 2, 3 and 4;
*** 'official consent' being a formal printed agreement between Wikkedwares Animation inc. and the requesting party or parties, with the signature (written or electronic) of a Wikkedwares Animation inc. employee authenticating the document;

Any requests for amendments to this document can be directed to tedcl@wikkedwares.com .