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AHL BOTS
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 The bots currently suck (And I mean SUCK!)
 They were added more as a way to test code quickly then for any real challenge.
 They will get better, but currently, suck arse.

 For them to work properly, you need waypoint files for each map you want to play
 them on. Waypoint files are store in the maps directory, under the same name
 as the map that they are made for (ie. 'mapname.wps')

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 MAKING .WPS FILES :
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 *UPDATE*
There is no way to make .wps files from within AHL!
For now, you'll have to make do.
 *UPDATE*

 To make a way point file :
	- enable cheats (sv_cheats 1)
	- type 'wpmode'
	- respawn
	- add/remove way point
	- when done, type 'savewps'

 To make waypoints from a previous file visible (for updating the file), type 'showwps'.

 To hide waypoints again, type 'hidewps'

 To clear all current waypoints, type 'clearwps' (this doesn't delete the file though)

 Way points work them selves out out pretty well. Basically, if to way points can see
 each and reach each other without going into the air any, they will join (represented
 by a green line appearing between them).

 You can force the issue, by making 'one way' way points. These show up as 'red lines'.
 Blue lines represent a normal waypoint that is connected to a waypoint that is 'oneway'.

 Anyway, it's kinda confusing, but bad luck.
 It will be much easier later.

 
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 ACTUALLY ADDING BOTS :
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 Firstly, make sure that 'maxplayers' is greater then one.
 To do this, either add this line to your game.cfg 'maxplayers 32' or
 some other config (listenserver.cfg etc). It doesn't seem to work
 properly when typed in.

 Now goto Multiplayer->Create Game -> Advanced options and set the
 'Number of bots' you want to spawn. Then choose your map.
 (The cvar is actually 'mp_bots')

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 QUICK INFO :
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 - Bots know not to consider team mates enemies.
 - They know to spread out at the start of the round (before "action")
 - They know how to reload (basically)
 - They know how to bandage
 - They don't know how to go after weapons/items
 - They don't really have a concept of windows or jumping etc.

	Basically they are about as intelligent as brain dead mules, but aim well.