================================================================
Title                   : Teamin' in da Jungle
Filename                : teamjungle1.bsp
Author                  : Timm 'timm' Stokke
Email Address           : timm@inside3d.com
Description             : A much more teamplay friendly version
			  of my other map, jungle1.
Credits			: The A-Team, for such a kick arse mod!
			  Agent Taylor, for VIS\RAD'ing this level.
			  Libya for setting up the only norwegian AQ server.
			  Suislide for the bluesky (rocks on 16-bit color!)
			  All those who voted for jungle1 for the MapPak =)
================================================================

* Play Information *

Single Player           : No
Cooperative             : No
Deathmatch              : Yes
New Sounds              : No
New Graphics            : Yes (one texture)
 

* Construction *

Base                    : Scratch
Editor(s) used          : Worldcraft 1.6 regged'
Known Bugs              : The light looks kinda weird in some places.
			  Also, I sometimes notice a slowdown when I'm 
			  close to one of the crates - I have no idea why. 
Build Time              : 7 hours.
Compile Time		: QBSP3: 14 seconds
			  QVIS3: 60 hours blank
			  QRAD3: 9 hours I think

* Authors Note *

A cupple of hours ago, Bartender emailed me, and asked me if I could do 
a teamplay version of Jungle1. (My first map, worth a look). I decided to
give it a go, and after about 3 hours of work, it's finally finished.

I decided not to include any fancy stuff, as I wanted to keep the r_speeds low 
(too bad I didn't do too well =(

I was gonna include water in this map, but I it made the game too slow. I could
have done muddy water instead of transparent, but it didn't look good - at all.

You'll also notice that the grass textures are 3x bigger. This will help framerate
on non-3dcard mashines.


* Map Layout *

	   _______________
	   |		  |
	   |  a		  |
	   |	  ______e_|
	   |	  |
	   |	  |
	   |	 d|
___________|	  |
|a		  |
|  		  |
|_______b_______c_|

a = sniper rifle   d = m4
b = sawed off	   e = mp5\10
c = showgun

Like jungle1, this level has very limited ammo. I like it that way.

I am NOT happy about this map, as it actually breaks 1000 r_speeds at one place, 
but some of my buds liked it, so I decided to release it..

* Legal Crap *

You can do whatever you want with this level, AS LONG AS YOU GIMME CREDITS.
Fair enough, ain't it? 

Copyrightred (C) Timm Stokke, 1998. All rights reserved.