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* ACTION QUAKE II LEVEL INFORMATION *
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TITLE                   : On The Border
FILENAME                : border.zip
AUTHOR                  : Brent "WetWired" Waller
DATE                    : 24.6.2000
EMAIL ADDRESS           : wetwired@hypermax.net.au
HOMEPAGE URL            : http://www.quakeclan.net/consortium

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* LEVEL DESCRIPTION *
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This orginally began as tequila2, the sequel to my old map "Tequila Sunrise" 
it was going to be a old mexican fort/church type place, but after I saw low 
budget movie called "Black Cat Run" it gave me a few ideas of a ruined church 
and an old has station along a seldom used highway in the desert. Once again 
the idea changed and the highway and gas station idea was scrapped, but the 
ruined church remains with an old abandoned mine shaft and "Dead Mans Leap" 
which is a reference to a classic FPS game released before Jedi Knight by 
Lucasarts, called "Outlaws" which is a game I still play to this day, I suggest 
you go grab a copy and give it a try. Also the layout of this map is influenced 
by the map Teamjungle, and is more teamplay orientated, but mine looks more like
a desert than Teamjungle looks like a Jungle :) oh and like Tequila Sunrise, On 
The Border's name came from an Eagles song of the same name.

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SINGLE PLAYER           : yes but just to look around
CO-OPERATIVE            : no
DEATHMATCH              : yes
ACTION QUAKE II         : 2 Teams (5 spawn points)
SUGGESTED PLAYER LOAD   : 2 to 16

NEW TEXTURES            : Yes
NEW SOUNDS              : Yes
CD TRACK #              : 0

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* CONSTRUCTION *
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MAP BASE                : New Map
BUILD TIME		: About 2-3 Weeks
PREFABS USED            : Only the cactii left over from Tequila, which I made 
			  anyway :)
EDITOR(S) USED          : QOOLE 2.50
OTHER UTILITIES USED    : Wally 1.41 Beta, ArghRad 2.01, Photoshop 4,
		   	  Paint Shop Pro 5, Fireworks 2

KNOWN BUGS              : Only some misaligned brushes and some distance fallout,
			  apart from that, it's all I'm aware of.

COMPILE MACHINE         : AMD K6-II 400Mhz, 128Mb of RAM

QBSP2 TIME              : 16 seconds
VIS TIME                : 16097 seconds (4 Hours, 28 Minutes,  17 Seconds)
QRAD TIME               : 9723 seconds (2 Hours, 42 Minutes, 3 Seconds)

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* OTHER LEVELS BY THE AUTHOR *
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: Inside the Matrix (matrix.zip) - co-authored with TIGEReye
: The Pub With No Beer (nobeer.zip)
: The Pub With Beer (beer.zip)
: Tequila Sunrise (tequila.zip)
: What is the Matrix? (matrix2.zip)
: The Lumber Yard (lumber.zip)

- Look out for "The Manhattan Project" coming soon by =][WetWired][=, Derty,
The_Hunter, brought to you by the letter "P"

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* SPECIAL INSTRUCTIONS / ADDITIONAL INFORMATION *
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Play Nice

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* CREDITS *
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The A-Team              : For making a KICK ASS Mod
The People who made	: Qoole, Wally, Arghrad! and all those other 
			  non-microsoft products.
Everyone on my ICQ list : For those of you who bothered to check out my "betas"
	                  and giving me some much needed feedback. Derty,
			  The_Hunter, Deadpool for his jump testing, Why-Not,
			  The clan =][Consortium][=, and everyone else who I
			  should mention but isn't important enough to remember...
Jesper and Shadowfire   : For making some kick arse textures for me to pinch,
			  yet again and add Gimp to that list
Nick Coombe (Crinity)   : For the sweet sky http://www.planethalflife.com/crinity
       			  crinity@email.com
Barbq, Shadowfire and some others
			: For their sounds which I "borrowed"
=][Dantonia][=		: Who wanted his name on the map somewhere, but is going
	  		  to have to settle for his name in the readme.
Scuzzy			: For out fallen comrade whos' parents disconnected his
			  net on him for staying up til 4am watching Letterman
			  with me, MUAHHHAAHHAh! now think of all that free time
			  you have now to map?
The game Daikatana      : For showing me how NOT to make a game/map and for
			  being the only game that pissed me off so much in the
			  first 5 minutes of playing that I had to uninstall it
			  and destroy the CD.
Batman			: I am Batman
Hypermax (my ISP)	: For fucking up my connection so much that I have nothing
			  to do but make maps or get a life...
GoGGoGorilla		: For finding that "climbing bug" where you could climb
			  down to the bottom of the cliff without dying.
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* COPYRIGHT / PERMISSIONS *
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Authors MAY NOT use this level as a base to build additional levels.

To the left and right you will see your designated exits, in the event of an emergency 
please vacate calmly towards your nearest exit and wait for your flight attendant 
to instruct you further, if your attendant is A) Dead B) Immobilized or C) In 
the bathroom with the pilot, please open the exit by lifting the handle and pulling 
it to the right, and calmly step out and enable your parachute before you hit 
the ground. If you are incapable of reading this message due to turbulence or 
illiteracy, please bang your head against the wall and hope for the best, thank 
you for flying Wet Airlines. 

You MUST NOT distribute this level UNLESS you INCLUDE THIS FILE WITH
NO MODIFICATIONS. If you don't co-operate, then DON'T DISTRIBUTE IT
IN ANY FORM.

This LEVEL may be distributed ONLY over the Internet and/or BBS systems.
You are NOT authorized to put this LEVEL on any CD or distribute it in
any way without my written permission.

Action Quake II (C) 1998-2000 The A-Team.
Quake II (C) 1998-2000 id Software. All rights reserved.