===============================
 AHL WHATS NEW 09/15/99c
===============================
------------------------
 COMMANDS:
------------------------
 round_start - Cheats ON only
	Forces the round to start in teamplay.
	Good for testing maps.

 round_end - Cheats ON only
	Forces the round to end in teamplay.
	Good for testing maps.

 weapon - Different uses.
	If you have a unique, it will bring that out if you're not using it.
	If you are using, it will bring out the last weapon you used.
	If you don't have one, it will simply goto the next weapon available.

 useitem - Switch unique item on/off (Used to be called 'weapon', heh)

 ignore - Cycle through 'ignore messages' mode.
	(broadcast, broadcast & radio, all or none)

 gesture <animation> - allows you to point, wave forward or taunt etc
		The animations that work are :
			point_forward, point_up, 
			wave_forward, wave_stop, 
			flipoff, taunt & salute
		Taunt is a pissa! (Nice one Oddjob!)

 radio <file> - just like AQ2. Radio, name of file.
		Uses the sentences.txt to pick the right sound.
		Only works with team mates (therefore, teamplay only).

 change	- brings up menu to change team, pistol, item etc

 choose <weapon or item classname> - select this weapon/item as starting weapon/item/pistol

 stunt	- the 'stunt key'. This key will eventually let you do everything from spin kicks to
 	wall hugging... currently, all it does is the spin kick (hit 'stunt' then 'jump').

 say & say_team %!SOME_SENTENCE - this has been removed.
		If you want it back, err, beg or something.
		I don't know. Radio should do you...

 *DISABLED FOR RELEASE*
 teamkiller - temp command to test teamkilling stuff quickly... please use it :)
 *DISABLED FOR RELEASE*


------------------------
 CVARS:
------------------------
 *NEW*
 mp_nochasecam  - on/off
		0 = on
		1 = off (even if 'mp_chaseonly' is on).
 *NEW*

 sv_lowlag	- on/off
		0 = none. Usual amount of blood, decals getting spawned etc
		1 = Cuts down on the blood trails, reduces the amount of decals
			put down etc (eye/ear candy).

 mp_chaseonly	- on/off currently (Action Teamplay only)
		0 = when dead, can do what you want (free fly noclip, POV cam etc)
		1 = when dead, forced to POV chase cam of team mates ONLY (stops cheating)

 mp_teamplay 	- 3 states
		0 = no teamplay
		1 = Action style teamplay (rounds, choose items etc)
		2 = Old style teamplay (DM with teams basically...)

 mp_teamlist 	- teamname/model;teamname/model; etc  
			Up to 4 teams can be defined.

 mp_tkdeal	- How to deal with TeamKiller's (Ppl who kill team mates over and over)
		0 = see 1
		1 = Punishment only. 
			Once they hit the 'teamkill limit', they spawn with 
			nothing, can't pick up anything and cannot deal out 
			damage. Also, they glow (kinda) and anyone killing 
			them gets a frag (even team mates).
		2 = Vote Kick. 
			Same as above, except members of the same team as the
			TK'r are given the option to vote. If the result > 45%,
			the TK'r is kicked.

 mp_teamkills	- Max number of team kills before punishment
		A teamkiller needs to reach this or greater amount of kills before
		punishment or voting comes into play. See above notes for how it works...

 mp_roundtimelimit - What it says. Time limit, but for each round.

 *DISABLED FOR RELEASE*
 ahl_allowchanges - lets you use the weapon cvars to change weapons damages, ranges etc.
	 // Damages
	 dmg_knife dmg_thrownknife dmg_beretta dmg_anaconda dmg_hkmp5
	 dmg_pellet dmg_sniper dmg_frag dmg_kick dmg_spinkick
	 // Spreads
	 spr_beretta spr_akimbob spr_anaconda spr_hkmp5 spr_sniper
	 // Ranges 
  	 rng_beretta rng_anaconda rng_hkmp5 rng_pellet rng_sniper

	 spd_knife - the speed of the thrown knife (does this work??)

	The only thing to note is that 'rng_pellet' set the distance
	for when shotguns will do double damage.
 *DISABLED FOR RELEASE*


------------------------
 ADDITIONS:
------------------------
- DEATH cam
	Watch your body falll as you die.

- Spawn farthest (DM only)
	Sick of spawning next to Mr HasVestAndMP5?
	Good, coz it should happen no more (unless theres a person at
	every spawn point, heh).

- 3rd person chase view
	+attack changes between POV or 3rd person.
	You can use the movement keys to change your viewing angle and distance.
	Won't work if 'mp_chaseonly' is on.


------------------------
CHANGES:
------------------------
- MP5/Beretta non-auto modes
	Added a slight delay to prevent people going auto while in semi-auto/3rd burst.
	Not realistic, but makes auto more useful.

- Kick back on thrown knife hit
	Removed (looked dumb & red flash + screen jolt are enough)

- Vest
	Toned down a bit.

- Jump/Spin kicks
	They try to kick the un-kickable less often.

- low lag setting
	Improved.

- Map ent's resetting
	Improved.

- Weapon/item dropping
	Made to use less server time.
	

------------------------
FIXES:
------------------------
- No say command to non-team members
	Oops. All the testing for it was done in Teamplay, so no one noticed.

- Funky death animations
	Hopefully a thing of the past.
	The animation is actually no longer done by the players model.
	It is done by a temp corpse, so you get to watch :)

- Bad directions
	Front = back, back = front etc.
	Seems right now.

- unlimited knives
	You could pick up more and more thrown knives

- shooting the sky
	fixed.

- non-Action teamplay
	You can actually spawn now... stupid me.

- trains not resetting right
	Now their velocity is cleared and position reset.

- weapon re-deployed if you long jump while firing
	Now you simply can't long jump if firing

- switchable lights
	The start how they are supposed too, instead of just ON

- rapid fire anaconda
	By hitting +attack & +attack2, you could make the Anaconda shoot ultra fast.
	Fixed.

- twitchy'ness in chasecam/deathcam
	Moving your mouse around no longer causes it.

- Vote kicking
	Fixed it up some.
	Like if they disconnect, it takes everyone out of the voting menu now.

	

===============================
 AHL WHATS NEW 09/08/99e
===============================
 So much for a simple 'crash' fix.

------------------------
 ADDITIONS:
------------------------
- pain flash & screen shake
	Get shot and the screen will react, based on how much damage done and
	where that damage came from (left, behind, infront etc).

- goal stuff
	Just that. Made changes to existing map entities and added a few new ones
	to allow new kinds of maps to be made. Information to be provided later :)

- more map entity reset stuff
	Just about everything will reset in a map now, when the round resets.
	Doors, glass, elevators etc.

------------------------
CHANGES:
------------------------
- item/weapon system
	Replaced it with one that uses only one entity max, instead of 5-7.
	Much easier to work with than the original one too.

- func_breakable's 
	Only func_breakable's with no target or targetname will respawn now.
	This basically means GLASS only.

- lots of other stuff
	Lots of stuff to increase stability.
	(Say command, radio command, death think, dropping weapons etc etc)

------------------------
FIXES:
------------------------
- lots
	Everything from spawning with the spectator flag set to the game crashing
	coz someone used the radio while in chasecam... lets hope they weren't just
	faking it eh? :)



===============================
 AHL WHATS NEW 08/26/99i
===============================
  Nothing ever goes to plan.
  All this for some corrupt DLL's... great.

------------------------
 ADDITIONS:
------------------------
- 'lowlag' cvar
	Just cuts down on 'flashy' stuff.. reduces a few routines etc

------------------------
CHANGES:
------------------------
- POV chasecam changes
	Just made it a bit nicer. 
	You can follow anyone & leave the chasecam if 'mp_chaseonly' is not set.

- Lead routine
	Cleaned it up in an attempt to kill the problems with the Sniper Rifle.
	Turns out it was the map, but the changes were worth it anyway 
	(combined tracebleed with it, stopped code being called if not really needed etc).

- 'weapon' command
	Made this nicer (try it out)


------------------------
FIXES:
------------------------
- moving before 'start menu' comes up
	You can't move now. 
	This should stop ppl getting stuck in the floor etc

- err, bunch of other little stuff
	What it says.




===============================
 AHL WHATS NEW 08/23/99k
===============================
	AHH! Real Life!
  Anyhow... finally finished adding the POV cam. The actual cam was done a week ago.
  For some reason, it's taken me a week to be able to use the dam thing properly. Stupid eh?


------------------------
 ADDITIONS:
------------------------
- POV cam
	Was doing chascam, but ended up doing this instead...

- Quick UWeapon selection
	The command 'weapon' was changed to 'quick uwep selection'.
	(Use item now does what weapon used to do...)

- ignore command
	Can now cycle through being able to ignore certain messages and/or radio.
	Good if some idiots are annoying you online...

- 320 resolution sprites
	Now ppl running a resolution less than 640x480 will get AHL sprites.
	They aint exactly perfect, but at least the sniper scope is there etc.

- func_break's reset
	In DM or Teamplay, all func_breakable's will reset (re-start of round or 30 seconds)
	Causes some funny things to happen in certain maps though... 
	Nothing major.
	Will be attended too later...

------------------------
CHANGES:
------------------------
- weapon => useitem
	The 'weapon' command is now used by 'uwep selection'.
	'useitem' now switches uitems on/off.

------------------------
FIXES:
------------------------
- weapon_akimbob & weapon_pistol map entities
	They now show the right model and act the right way.

- grenade deaths.
	Now shows the right icon and gives the right deathmessage

- this and that
	What it says.



===============================
AHL WHATS NEW 08/14/99q
===============================
	Bugs suck.
	Nuff' said

------------------------
ADDITIONS:
------------------------
- gestures
	See above command 'gesture'.

- additional hit notification stuff
	- Shotguns will now register, but only as "You hit So&So" (No hitlocation).
	- Teammate's names are depicted in 'yellow'.
	  Personally, I think red or something would be better...
	- When taking damage from wounds, 'Wound Damage' will be displayed
	  to help you tell that you are in fact bleeding...

------------------------
CHANGES:
------------------------
- hit notification stuff
	Rigged it to be called once per frame instead of each time you are
	shot. This stops shotguns from freaking it out and also takes some
	load off the server, as well as the client (less messages too and from).
	
------------------------
FIXES:
------------------------
- changing teams during round, round continues
	Fixed. 
	
- getting stuck in noclip mode (from ppl disconnected/switching teams etc)
	Fixed. 
	You will now be re-spawned if the round returns to the 'checking state'

- items dropping through floor/walls
	Fixed.

- helpful info at start
	- Sudden end of the line : Fixed
	- Client crashing if you hit slot1-10 : Fixed
	- Moron factor ease of use : Improved (hitting +use works like +attack)
	- Poor spelling and/or grammar : err...

- laser sight with akimbo berreta's
	Fixed (Should no longer happen).

- laser sight giving great accuracy at long->extreme range
	Fixed. 
	Now only works too 1024 units.
	Comments?





===============================
AHL WHATS NEW 08/14/99a
===============================
	One biggy about this version is the anti-teamkiller stuff.
	Becoming a teamkiller is easy for teamkiller's dicks, but
	for you and me, it should basically never happen.
	
	Everytime you kill a teammate, this little counter goes up.
	Everytime you spawn, this counter goes down by 1 (one, uno).

	That means, if you accidently kill one or two buddies everynow
	and then, you have got nothing to worry about. 
	However... if you go out of your way to kill em', well, this 
	counter	will keep going up... Simple eh? 

	Once it hits the 'mp_teamkills' limit, stuff happens.
	See below for descriptions of what, heh.

	Also added items on hud, old style teamplay support etc.
	Just read the damn stuff below...


------------------------
ADDITIONS:
------------------------
- anti-team killer stuff
	Read above if you haven't already (mp_tkdeal etc)

- items on HUD
	Woohoo and all that.
	Doesn't display the flashlight, coz there isn't an icon for it
	(Not that anyone uses the crappy thing at the moment).
		Gotta fix that...

- helpful info at start
	Wow, look, helpful type info.
	Been meaning to add proper help, but that'll do for now.
	Hope to add a 'newbie' command or something...
	Don't you hate that mid game?
		"What's a unique item?"
		"How do I bandage?" etc

	Besides, even non-newbies sometimes need help with
	bindings etc. It'll contain that info too...

	Ignore spelling mistakes, line clipping etc for now.


------------------------
CHANGES:
------------------------
- knives
	Slowed down some (from 1900 -> 1500)


------------------------
FIXES:
------------------------
- stuff you didn't know about
	Nuff' said

- shooting yourself in the foot...
	Woah.. that was a weird one.
	Fixed it.

- not respawning in DM
	Oops... so sue me.
	Fixed

- round not ending on disconnect
	Weird one, coz a check was already in place.
	Just to be sure, it re-calcs the round settings now.
	If that doesn't catch it, nothing will...
	
- weapons dropping through floor/walls
	It better be fixed... or else.
	I don't think I fixed items though...

- jump kicking glass
	Fixed. Can do that now...
	Still need work on the kick back though, heh

- other stuff
	Misc' little stuff (aligned health icon better for instance...)





===============================
AHL WHATS NEW 08/09/99h
===============================
	Damn, a lot has changed since the beta release version, heh
	Just a quick note : Try out the Sniper Rifle lots. 
			There seems to be a bug where it doesn't hit ppl,
			even when it is dead on them. Only seems to happen
			in teamplay, and mainly when zoomed.

------------------------
ADDITIONS:
------------------------
- Teamplay
	Set 'mp_teamplay' > 0 to enable.
	Nuff' said

- New menu system
	Fully compatible with the old style (you can still use the slot1-10 to select stuff).
	Can be fully client side (as it is currently) or updated by the server.
	Use the movement keys & +use to navigate them.
	Still needs a little work to get the delays for it right...
	It's also a bit hard for it to pick up +use sometimes :(
	You may notice that while in a menu, you cannot move around.
	That's deliberate so that the movement keys are picked up correctly...

- Basic flood protection
	Added on say & radio commands.
	Just in case AHL gets hit by a bunch of idiots that know how to 
	bind 'say Call me an idiot' to a key...

- Basic Radio support
	See above for the command.
	Only supports male sounds right now... 

- Sentences with say & say_team
	Have to change this, coz you can send ANYTHING that is in SENTENCES.txt to ppl.
	Even with flood protection in, hearing "Squad we got freeman!" all the time would suck.

- Pain sounds
	Only supports male sounds right now... 

- Teamplay damage avoidance
	Nuff' said.
	
	
------------------------
CHANGES:
------------------------
- weapon accuracy calc'ing
	It is more controlable now

- jump kicks
	These are easy to do now

- lots of stuff client side
	Took a lot of things that were done by the server (deathmessages, ident etc) 
	and made them client side. This should take quite a bit of the strain off the server...

- knives
	They've been sped up... probably TOO much.
	They also stay in doors/glass now... falling to the ground if the glass breaks, 
	or simply moving with the door/train as it moves.
	It aint exactly perfect yet, so if you see a knife floating in the air, ignore it.

- blood trails
	Done much better now (IMHO)

- shotguns & blood
	Ever notice that at point blank range the shotguns make an awful lot of instant blood?
	Well, as cool as this looks, it also throw a bunch of stuff onscreen that really just
	lags up the server for a split second. Now, you will only get blood from the
	first few pellets... after that, zip.

- bullet impact 'puffs'
	Added a random spark effect. Needs work still.
	On the plus side, you can no longer shoot the sky, heh


------------------------
FIXES:
------------------------
- Lots of fixes
	If I missed something, tell me
