Date: November 30, 1997
======================================================================

Title               : Prower's Slide Map
Filename            : PRWRSLDE.BSP, PRWRSLDE.MAP, PRWRSLDE.TXT
Author              : Michael Reid aka Prower
Email address       : mikeprower@geocities.com
Additional credits  : SiNGE and Griphis for Slide Quake
                      id Software for the engine, textures, etc.
                      Griphis for SLIDE2.BSP, the best Slide Map in the .PAK
                      Anything that I was inspired by.
Misc.               : Visit my website at
                      http://www.geocities.com/SiliconValley/Heights/2812
                      or my Single Player Quake site, soon to be at
                      http://www.xoom.com/Prower/
                      
                       
                     



* Play infomation *

Single player : Yes
Co-op         : No
Team Fortress : No
C-T-F         : No
Deathmatch    : No (!)
                
                
New anything  : Uses the SLIDE partial conversion engine... get it from
                http://singe.telefragged.com


* Construction *


Base            : None... just some ideas
Editor Used     : Worldcraft 1.1a, QBSP, VIS, RVIS, LIGHT
Build time      : about 20 hours
Compile machine : Pentium 133 /w 16 megs RAM
QBSP            : ?
Light (extra)   : 1 min. 44 sec.
Vis (full)      : 4 min. 59 sec.


* Additional info *

Description: Basically it justs tests my ability and the funness of the Slide
engine.  It's short, i.e. 11.2 seconds, but it has nice scenery and isn't very
frustrating.

There are four parts to this level:

First part: 64 unit high barriers so you don't fall off.  Typical lava jump
to switch off to second part. Average time: about 3 secs.

Second part: 32 unit high barriers so you have to jump to fall off.  Huge
metallic drop to progress to part three. Avg. Time: About 4 secs.

Third part: Lava containment area that's only point is to slow you down. Avg.
Time: 2 secs.

Fourth part: No barriered sloped freefall!  Kick-ass!  The exit is also here.
Avg. Time: 3 secs.












Included in this .zip file:

 PRWRSLDE.BSP
 PRWRSLDE.TXT
 PRWRSLDE.MAP (if you want to find out how this level was made)

Author info: All-around nice guy.



Tips for other mappers: Erm... don't make a Slide level that goes uphill :)





Disclaimer		: I assume no responsibility for anything of any sort
			  in any way, shape, or form,for any screw-ups
			  or even minor inconveniences this level causes you,
			  , nor any other person,living or dead -- that you
                          have or will ever have any contact with in even the
                          slightest form.
			  This level has been tested and tested, so it shouldn't
                          mess with your computer or anything else remotely 
                          associated with it (exept maybe your social
                          life).  But if it DOES, then too damn bad. Don't come
                          cryin' to me.  It must be something YOU did.



* Copyright stuff *

This level may be distributed in any free electronic format (BBS, Internet,
etc. )  When I say free, I mean that the recipent of this level does NOT have
to pay anything for this level.  The .BSP and .TXT must be in their original
form as of the release.  In other words, don't modify the BSP or TXT file in
any way or I get to kick your ass!

If you _do_ want this to be put on a CD, please mail me at
mikeprower@geocities.com with information that you request to do so.  If I do
not respond, that does NOT signify my permission - you must wait for me to
respond or else you may _not_ use this on the CD.  If you do, I get to kick
your ass harder than before!

Authors - you _may_ modify this level using the included .MAP file.  All I ask
is that you tell me you are doing so and you include my name in the text that
is attached to your file.

Conditions of distribution:

This map may be distributed providing:

(i) That it remains wholly unmodified and that this text file is also provided
 and is unmodified.

(ii) That it should be distributed as to no cost to the recipent such as
     through "pay for levels that cost nothing" compilcations.  Unless you mail
     me first - see above.

(iii) That the copyright notice and disclaimer remains intact.

See *Copyright Stuff* for more details.






  
 


















Go away! Play the map!

























Get away!
























There is nothing down here!























Okay, then, here's a tip - try sliding on the downhill metal bars in the second
area soon, so you get a better speed boost.  Happy?  Now go away!























GET THE HELL OUT OF MY FACE!!!!!
