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Title                   : The Crypt of Hades
Filename                : chra01.bsp
Release Date            : 12-04-1997
Author                  : Drew Bloechl (aka CheezH)
Email address           : cheezh@mindless.com

Description             : A happy liddle level for Rocket Arena.  Fun.

Additional Credits to   : id Software for Quake, Ben Morris for World-
                          craft, Preacher for the inspiration for the
                          fatass column in the middle (idea from
                          basewalk.bsp), and anyone else who inspired
                          me or gave me constructive criticism.

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* Play information *

Single Player           : nope
Cooperative 2-8 Player  : heh, a coop arena level (that's a no)
DeathMatch 2-16 Player  : not really (seeing as I put clip brushes in
                          so you eediots can't fall into the arena :P
Rocket Arena            : yeah (I just had to stick that in there)
Difficulty Settings     : hell no
New Sounds              : no
New Graphics            : sorta, I cludged a new light using one of
                          id's textures
New Music               : no, go away
CD Track                : 6 (I forget why)
Demos Replaced          : no
Source Included         : no, but source is available on request
Anything else new       : you smell


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* Construction *

Base                    : new level from scratch
Editor(s) Used          : various versions of Worldcraft (I think I
                          started this level when it was around 1.1
                          or something and never finished it until
                          now.)
Texture Wad             : metal.wad
Build Time              : uh... I really have no idea
Compile Machine         : p75 with 40 megs of ram (gawd I need a new 
                          cpu)
Compile Info            : TreeQBSP: 25.490 seconds
                          ArghLite: not sure, around 5 min I think
                          FastVis:  189.0 seconds
                          ReMipDLX: 9.0 seconds
Known Bugs              : not that I know of (if you see one, tell me
                          so I can come kill you for being so per-
                          ceptive) 


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* Notes *

	Worldcraft was doing some weird stuff with the textures on 
the 45 walls.  I guess it alligns textures from one side of the plane 
and QBSP does it from the other.  Kinda annoying cause I noticed that 
AFTER I vised the level (DOH!) so I had to open it back up and 
deliberately misalign my textures in Worldcraft so they would be 
alligned in Quake.  Oh well... </gripe>

	That big fatass column in the middle is based on the one in 
basewalk.  That pillar is so much fun in dm, especially one on one.  
So of course, I stole the idea and will now proceed to take all the 
credit for it, muhahahahaha.  Or not.  :)


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* How to run this level *

	You shouldn't need to "run" this level, seeing as Rocket Arena 
is multiplayer only, see?  And if you're smart enough to run a server 
server for it, you better friggin know how to change the level.  Or if 
all else fails just go outside and dance around naked in the sprinkler 
with a carrot in your ass or something.


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* Legal Mumbo Jumbo *

	This level may only be distributed over the Internet or on a 
BBS or whatnot, and only then if the text file remains INTACT and 
UNMODIFIED.  (sorry bout the caps but I like to add EMPHASIS to words 
I deem important, so there)  This level may NOT be put onto any kind 
of a cd-rom without my permission IN WRITING (and a no-response is NOT 
considered a "yes" by me).  If you want to put this ol' thing on a cd, 
you're probably on crack anyways, considering that it's an arena map 
and all that neato stuff.  Also, since I modified that one texture, 
that's even more incentive not to do "bad stuff" with the level.


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* Other crap I felt like throwing in *

---BSP Info--
version 1.1
---------------------
C:\GAMES\QUAKEED\MAPS\CHRA01.BSP
  328 planes         6560
 1401 vertexes      16812
  341 nodes          8184
  213 texinfo        8520
 1005 faces         20100
 1245 clipnodes      9960
  183 leafs          5124
 1468 marksurfaces   2936
 3963 surfedges      7926
 2859 edges         11436
    0 textures     173084
      lightdata     58019
      visdata        4121
      entdata       10992
---------------------


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* Where to get this BSP *

ftp://ftp.cdrom.com/pub/quake/  somewhere in there :)


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* The End*

And they all lived happily ever after.  If you're still reading, you 
should go back up to the top and start over again.  It gets better the 
second time you read it.

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