**** This map is best played in a newer engine, like FitzQuake ****

This level has a bunch of custom QuakeC code associated with it.
To play:

1. Create a directory called "whiteroom" inside of your Quake dir.
2. Copy the progs.dat and "maps" directory in this ZIP into it.
3. Start Quake with the command line: "-game whiteroom +map whiteroom"

Enjoy!


Nov 10, 2008
================================================================
Title                   : White Room
Filename                : whiteroom
Author                  : Willem (Warren Marshall)
Email Address           : warren@wantonhubris.com
URL                     : www.wantonhubris.com
Description             : Single player level for Quake 1
================================================================

* Play Information *

A biohazard outbreak at this facility has left the former occupants
in a bad way.  Enforcers have been sent in to clean up the mess 
but don't get in their way.  They aren't on your side and will
attempt to clean you up as well.

Single Player           : Yes
Cooperative             : No
Deathmatch (2-16)       : No
Difficulty Settings     : No
New Sounds              : No
New Graphics            : Yes
New Music               : No

* Construction *

Base                    : New level from scratch
Editor(s) used          : ToeTag (www.wantonhubris.com/toetag), Photoshop
Known Bugs              : I don't think so
Unknown Bugs:			: Perhaps!

* Notes *

This level is playable in vanilla Quake but you'll get some greying out in certain spots.  Use
a newer engine like FitzQuake and you'll have a better time.


* Stats *


Compiling: Full Rebuild

==========================================
 QBSP
==========================================

qdir: /Users/warrenm/quake/
gamedir: /Users/warrenm/quake/wanton/
outputfile: /Users/warrenm/quake/wanton/maps/WhiteRoom.bsp
--- LoadMapFile ---
/Users/warrenm/quake/whiteroom_src/maps/WhiteRoom.map
 3046 brushes
  383 entities
  106 miptex
 6666 texinfo
forking hull processes...
--- Brush_LoadEntity ---
2903 brushes read
111044 meshes read
---- CSGFaces ----
17537 brushfaces
39056 csgfaces
14317 mergedfaces
----- SolidBSP -----
19079 split nodes
 7767 solid leafs
10928 empty leafs
  385 water leafs
35604 leaffaces
33223 nodefaces
----- portalize ----
----- FillOutside ----
12872 outleafs
---- MergeAll ----
9061 mergefaces
----- SolidBSP -----
 4002 split nodes
 2030 solid leafs
 1820 empty leafs
  153 water leafs
12880 leaffaces
 9870 nodefaces
----- portalize ----
writing /Users/warrenm/quake/wanton/maps/WhiteRoom.prt
---- tjunc ----
10588 world edges  37423 edge points
8159 edges added by tjunctions
0 faces added by tjunctions
----- MakeFaceEdges -----
---- GrowRegions ----
 9870 regions
47680 real marksurfaces
24220 real edges
--- FinishBSPFile ---
WriteBSPFile: /Users/warrenm/quake/wanton/maps/WhiteRoom.bsp
added 6 texture frames
 2651 planes        53020
14751 vertexes     177012
 4586 nodes        110064
 6666 texinfo      266640
10738 faces        214760
10375 clipnodes     83000
 2438 leafs         68264
13762 marksurfaces  27524
51249 surfedges    102498
26581 edges        106324
  112 textures     1578372
      lightdata         0
      visdata           0
      entdata       37871
  7.0 seconds elapsed

==========================================
 LIGHT
==========================================

----- LightFaces ----
extra sampling enabled
383 entities read
Using multithreading (4 threads)
lightdatasize: 295304
0 switchable light styles
  7.0 seconds elapsed

==========================================
 VIS
==========================================

---- vis ----
testlevel = 4
1973 portalleafs
5526 numportals
Using multithreading (4 threads)
average leafs visible: 129
c_chains: 7837779
visdatasize:76898  compressed from 487331
 81.0 seconds elapsed
