# auto-generated text file
# filename: whiteroom.bsp
# date: Mon Aug 11 00:18:25 CEST 2014
# type: singleplayer

# textures used:
#slime0
#teleport
#water0
+0basebtn
+0slip
+0slipbot
+0sliptop
+0sn_bio
+1basebtn
+1slip
+1sn_bio
+2slip
+2sn_bio
+3slip
+3sn_bio
+4slip
+5slip
+6slip
+abasebtn
112x112_skull1
128x128
128x64
128x64_tile
16x16
192x192_arrow
192x192_heart
192x192_star
192x192_target
256x256
32x32
64x16
64x16_tile
64x32
64x32_tile
64x32_vtile
64x64
64x64_claw2
64x64_tri
arrow
black
blood_1
blood_2
blood_3
blood_4
blood_5
blood_8
blood_9
bw_techpanel2
bw_techstep4
clip
comp1_6a
crate0_side
dark_cont
door
emetal1_3
fb_32x32
fb_64x64
grate02_2speed
grate02_3
htek05_1
htek05_1_twat
htek05_2
htek07_1
key_yellow
lunflr1
lunlt2
pip_la2
qtex08
ro_crate04
ro_crateblank
rpbase7
sfloor4_2
sfloor4_6
sky4
slip1
slipbotsd
sliplite
slipside
sliptopsd
sn_1
sn_2
sn_3
sn_a
sn_alphaisdead
sn_alphalabs
sn_cthulhu1
sn_cthulhu2
sn_cthulhu4
sn_exit
sn_help
sn_ordnance
sn_painpain
sn_release
sn_saveus
sn_storage
sn_warehouse
tech01_2
tech01_6
tech02_1
tech04_6
tech04_9
tech08_6a
tech08_7a
tech10_1
tek_la10
tek_la9b
tlight02
trigger
twall2_6
twall5_5
white
woodflr1_2
