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                            The Ruiner's Revulsion

                               By Luke Higgins

                                    V1.0

Date of Completion:  6-13-97, Friday the 13th --WeWp

Release Date: 7-26-97

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INFO



Title                           :  The Ruiner's Revulsion

Filename                        :  TRR.BSP

Author                          :  Luke Higgins -- a.k.a |ruiner|

Email Address                   :  higgs3@roadrunner.com



Other Levels I've done          :  "The Stagler Base", "The Death Stromo".

                                   Note: "The Death Stromo" has not yet been

                                   released due to hassles with VIS, but

                                   WILL  be released soon.  It has been

                                   finished for quite some time now!



New Textures                    :  David Myers (Totally) from EFnet #QuakeEd! 

                                  this guy is amazingly cool. Some of the new

                                   textures I also extracted from DOOM.



Where To Get

This Map                        :  ftp://ftp.cdrom.com is the place to

                                   get this map.



Description                     :  This level took a great deal of work.

                                   That work mostly went towards keeping

                                   everything within the lines of Quake's

                                   limitations.  i.e. how many entities and

                                   models could be placed. Other than that

                                   I did a lot of experimentations in the

                                   level.  Most of which you may not notice.





                                   A very architecturally nice level with

                                   a good sense of continuity.  Only 2

                                   secrets lie in this dismal level.  This

                                   is a pretty tough level.  It'll take

                                   some time to complete.

==============================================================================

OTHER INFO



Single Player           : Yup! 

Cooperative             : No, it'd be way too easy for two people.

Deathmatch              : No, any more entities placed in this level would

                          crash QBSP.  Although, I may release another

                          Version of this level especially made for DM.

                          If I get enough emails asking me to anyway.

Difficulty Settings     : Like I said ONLY HARD...no easy way out of this one.

New Sounds              : No

New Graphics            : Yes, new textures done by Totally...some taken from

                          DOOM.

New Music               : I did not even select a track for this level, as

                          I did not feel Quake's music went well with this

                          level.  You can slap in another audio cd and

                          do the cd_play deal though :).

Demos Replaced          : None

==============================================================================

DEVELOPMENT



Base                    : New Level

Editor (s) used         : Quest

Known Bugs              : None. If you find anything major, let me know.

Time                    : Two Weeks, Building Time, Adjustments, Bug fixes

                          etc...



==============================================================================

SPECIAL THANKS TO



Skinny Puppy!  For it was their music that helped me think of ideas and

got me through making this level.



David Myers -- Totally, for doing SOME of the textures I used in this level.



David Massey -- IO^Warp, for VISing this SOB,  it took 14 hours on his dual

p133.  A booger :).



Ryan Pomraning -- ^Tsuba, this guy did countless things for me, so he deserves

a GREAT BIG THANKS...THANKS MAN!



Chris Carollo & Trey Harrison for the GODLY editor "Quest"



All the guys on EFnet #QuakeEd, #Mageslayer, #Ionstorm, #Daikatana and

#Trinity



Of course id software for giving us gamers what we crave!



Myself for coming up with cool ideas and not bashing in my monitor when

QBSP takes so long and then says the level has too many entities.

==============================================================================

OTHER STUFF



If you have comments (Useful comments) questions or just want to tell me that

you liked the level please mail me at higgs3@roadrunner.com.  Or come find me

on EFnet @#QuakeEd, @#Mageslayer, @#Ionstorm, @#Daikatana and #Trinity.



Keep in touch with my .plan  finger higgs3@roadrunner.com and get info on

progress on other levels...projects I am involved with, info on HeXeN II,

MageSlayer and Daikatana!



This level MAY NOT be used as a base for other levels.  This level may ONLY

be distributed via the internet and the distributer is to make NO PROFIT from

this level with out my prior ok.  This level MAY ONLY be distributed provided

that this .txt file remains intact and distributed in the .ZIP file.  This

level by NO MEANS shall be distributed via anything BUT THE INTERNET without

my consent.

==============================================================================

Yet another Note:  VIS -level 4 did not completely work on this level.

The Pentagram door leading from the outside to the inside vanishes from a

long distance.  As well as the sky giving you a grey plane *sometimes*.  This

is a great big PISSER! But, what am I going to do?  :).  so, I'll just

release the level and hope I don't get too many comments on how much that

pisses people off :).  Thanks!  















