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The Monolith Complex BETA .2 - by Sascha Otterbein in 09/97
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STORY
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Monolith HQ, Earth, 2134. Bureau of company boss Hanckock.

  "Be welcomed, soldier. Take a seat as I start to familiarize you with
your mission task." Hanckock advises you a seat and you sit down.
  "As it is already known to you, we have been in big troubles for the last
months, since our most competitive concern AccoTek attacks and adopts our
ore moons one after each other."
  You nod at him, as you have already heard about it.
  "Now they've occupied our most important Moon71. For this reason we are
forced to take further measures against SpeTek. This means to send an
armada that we've set up during the last weeks to get back what belongs to us."
  "But if you have an armada, so why do you need ME then?", you ask him.
  "Simply answered, it's difficult to achieve our goal by brutal force. This
moon is protected by a SDI system, which prevents our armada to get closer."
  "I see... So I guess you want to drop me onto this moon to turn off its
defense system, am I right?"
  "As always...", Hanckock grins. "The moon houses a
nuclear power plant which provides the defense system with the neccessary
energy. Shut it down. The success of the whole project depends on you."
  "This ain't any problem for me. I've coped to survive even more
dangerous missions", you say.
  "I'm pretty common with your selfconsciousness, but you should expect a
lot of hostile infantrists. We have to hurry", Hanckock replies.
  "Mhhh... Anything positive?" you ask him.
  "Oh yes, of course... There is a breathable atmosphere...", he
answers "Your shuttle will take off in two hours, it has got a camouflage
unit that enables it to enter an area from where you can be teleported onto
the surface. It will stay in orbit till you accomplish your mission. Good luck."
  "Aye, Sir." you stand up and leave the room.
  Two hours later you leave earth with destination Moon71.


MAP INFORMATION
---------------

==================================================
Title                   : The Monolith Complex

Released		: This is still a beta version. but most probably
			  I'll never finish the map

Filename                : TMC.BSP

Author                  : Sascha Otterbein aka mne[MON]ik
Email Address           : mnemonik@bigfoot.de

URLs			: mne[MON]ik's shrine of infinite khaki
			  http://khaki.vortexq.com
			  Twisted Matrix
			  http://tmatrix.telefragged.com			  
			  Team Reaction
			  http://www.planetquake.com/rxn	

Credits			: This map is dedicated to Jason Botta aka MangeldMan.
			  Thank you a lot for all the support and inspiration you've given me.

			  beta testers: mangledman, trebz, phil co, joerg moser, magicman, j.schlag
				        and at leats half a dozen others, you know who you are

===================================================
* Play Information *

Game                    : GLQuake supported, transparent water
Single Player           : Yes
Co-op                   : Yes
Deathmatch              : No
Difficulty Settings     : All settings supported

New Sounds              : No
New Graphics            : A couple of new textures
New Music               : No
Demos Replaced          : None

==================================================
* Construction *

Base              : New level from scratch, I do not bite.

Editor used       : Only BSPv0.85

Construction time : This level was built from concept to final BSP
		    in 9 days with a 486DX4 with 24MB RAM

Build Time        : Full build lasts 34 hours

Known bugs        : underwater polygons are messed up in GLQuake, but that's a problem of the engine

history		  : fixed trigger_push entities, it's now more easy to cross the cooling tower
		    fixed func_door problem, main door automatically opened w/o need to kill guard


This map is rather unfinished in several parts, most textures are not applyed yet.
The architecture of some corridors may appear somehow "empty" but this is not final, the light
settings need some improvement etc.
The whole level was built from scratch in only 9 days while learning BSP and mapping in general.

==================================================


Copyright Notice: 

THIS LEVEL MAY NOT BE DISTRIBUTED FOR COMMERCIAL PURPOSES. 
IF YOU PAID IN ANY WAY TO GET THIS LEVEL, YOU ARE BEING RIPPED OFF
AND SO AM I - REPORT THIS TO mnemonik@bigfoot.com

This file (tmc.zip containing tmc.bsp, and tmc.txt), 
or any derivative works thereof, may not be sold or redistributed for profit 
in any way without express written permission of the author. This includes, 
but is not limited to, mass archival as on a cd-rom and inclusion in commercially 
published compilations (books and/or magazines). 

You are free to copy this file for personal use, or to make it available for 
redistribution in its electronic format, provided that: 

(1) it remains wholly unedited and unmodified, 

(2) no fee or compensation is charged for copies of or access to this
    file, and

(3) this copyright notice and the following disclaimer remain attached.

Disclaimer: 
This file is provided by the author "as is", and any express or implied
warranties, including, but not limited to, the implied warranties of
merchantability and fitness for a particular purpose are disclaimed. In
absolutely no event shall the author be liable for any direct, indirect,
incidental, special, exemplary, or consequential damages (including, but
not limited to, procurement of substitute goods or services; loss of
use, data, or profits; or business interruption) however caused and on
any theory of liability, whether in contract, strict liability, or tort
(including negligence or otherwise) arising in any way out of the use of
the information herein contained, even if advised of the possibility of
such damage. 

Please respect my position as to not allowing distribution on a cd-rom
of any and all types. Certain companies (Actura and Head Games) tend to
'net scrape' and then profit from the work of others without obtaining
permission.

For more on the subject of CD Publishers,

visit Gyro's CD Publishers page...

http://www.blarg.net/~gyro/cdroms.htm

Copyright ©1997 Sascha Otterbein
All rights reserved. 
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