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Title                   : The Ledge

Filename                : theledge.bsp(theledge.map)---single player

Author                  : Glenn Ancheta

Email Address           : itchykr@ix.netcom.com

Description             : Simple "high-rise" design with some teleportation action. Not too

			  complex & not too many monsters(to help speed things up). Requires

			  a little exploring as there are keys to find before you can exit.

			  Save your ammo and watch your step! 

Additional Credits to   : Romero, Carmack & all the wonderfully twisted minds at id software.

			  Sto (Remco Stoffer) sto@pi.net for his Quake Tricks file.

			  Cameron Newham for his SQEAM file

			  Gregory Sanfeous Duncan (sangeous@mail.idt.net) for his "examp-1" file.

			  My fave bands: BIG DRILL CAR, DOUGHBOYS, ALL/DESCENDENTS---for 

			  providing the background music for my insomnia & late-night level

			  editing.

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* Play Information *



Level Name              : The Ledge

Single Player           : Yes!

Cooperative 2-4 Player  : No

Deathmatch 1-4 Player   : No, but I'll do a DM version soon.

Difficulty Settings     : Nope



* Construction *



Base            : New level from scratch

Build Time      : The level took only ~3 hours to construct, but bug fixes, playtesting 

		  & entity placement stretched it out (as usual) to about a whole day's work!

		  I'm not complaining, though...it was fun.

Editor(s) used  : QScript 94d by Tank Enterprises/William Bradely(a.k.a Sublime)

		  basaidai@sprynet.com

		  This excellent editor is great for cranking out levels FAST and features

		  perhaps the most easily understood interface.

		  I also dug into the map file with a plain old text editor.

Known Bugs      : The only real bug I found is that you can sometimes see parts of certain nasty 

                  creatures pop out from behind the doors. I think it happens when there's not

		  enough room for them. Also, I have a couple of switch-activated doors that open

                  AS SOON AS you get the key. I haven't completely got the hang of the key-to-

		  door funtion yet.



================================================================



*I also did the "Ogres&Wizards"(qogrwiz.bsp) & "ArmyHell"(qarmyhel.bsp) hacks for the Qtest1

 a while back. I know...whoopee-doo...

*Also try, "The EvilPool"(evilpool.bsp) my first level for registered QUAKE---I like the layout

 better than "The Ledge."

                           

Authors MAY NOT use any of the files in this archive as a basis for other

publically / commercially / publically or commercially available work.



You may distribute this Quake modification in any electronic

format as long as this description file remains intact and unmodified

and is retained along with all of the files in the archive.



* Where to get this file *

ftp.cdrom.com

or I'll e-mail it to you