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Title                   : Stark Monstrosity - for Quoth2
                          
Release Date            : This version released 21-1-2009



#################################################################################################
# PLEASE NOTE: - Uses coloured lighting, use a coloured lighting engine - I recommend FitzQuake #
#              - Also requires Quoth2 - http://kell.quaddicted.com/                             #
#              - Joequake users type 'loadsky duske' on the console to view the Skybox!!        #
#                                                                                               #
# Installation :  Unzip to your Quoth directory, and run Quake with the command:                #
#                                                                                               #
#                    "-heapsize 48000 -hipnotic -game quoth +map starkmon"                      #
#################################################################################################



Filename                : starkmon.zip

Author                  : RickyT23

Misc. Author Info       : 25, office orchin (ex factory urchin), hard rocker!              

Email Address           : trowbridge.richard@googlemail.com

Description             : Pretty HUGE base map, singleplayer for Quoth part 2                          






			  "
Plot                    : Your base had been harbouring many demons from the Quake dimensions
			  when mutinous evil plots had been laid by some of those you trusted.

			  The demons were freed and free to blacken the hearts of those once
			  on your side, before you and your squad knew what had happened the
			  enemy had launched their offensive against you.

			  Turned on, your squad were all but defeated, driven from your base
			  your true comrades all killed fighting by your side.

			  What will become of you now?  Will you be hunted?  Wiped out?!?!?

			  Or will you make a stand?  Take back the base from which you were
			  driven or perish."






######
#NOTE#    This map is very non-linear, so if you get stuck
######    in many parts of the map you can seek an alternate route!







                                                  
Additional Credits to   : Kell, Preach and Necros for Quoth
                          ID Software for quake
                          Kell for skybox, thankyou!
                          Worldcraft 3.3 (like it)
			  AguirRe for his tools, engine and helping to teach me in the past.

                          Also Metlslime for Fitzquake and www.celephais.net/board and newskip.exe

                          And not to mention playtesters:

                          Trinca, Ijed, Than, Spy and ericw - Thanks a lot for helping me!

                          AND all those who frequent the pages of Func_MsgBoard ;P (even Scampie)

			  If I have forgotten anyone please tell me! and Im sorry.

                          Thankyou all!

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* Play Information *

Single Player           : Yes

Cooperative             : No

Deathmatch              : No

Difficulty Settings     : Easy, Normal, Ard and Nightmare selectable by typing skill (0 ,1 ,
                          2 or 3) on console 

New Sounds              : No

New Graphics            : Mostly just ID's base textures, but some custom ones, forgive me but
			  I dont know who did the customisation, but it wasnt me!
			
			IDBase_mega.wad and IDBase_ultimate.wad were used.

			  Also I think it was DaZ who told me to use the rock textures from
			  the game Rune.

                          Skybox from Kell

Demos Replaced          : No

Recommended Port        : This level has COLOURED LIGHTING !!!!!!
                          Please use FitzQuake or Darkplaces are 1st choice for me followed by 
 			  JoeQuake or Qrack or TomazQuake or QMB or another good engine 
                          that supports litfiles!

			  To remove the coloured lighting just remove/re-name the file maps/starkmon.lit

                          Due to r_speeds being quite high (not rediculously high, but quite high)
                          I would recommend using an OpenGl engine of some description, although
                          this map does run under Winquake !  And its not as bad as my last map
			  for r_speeds (Slave.bsp that is)


* Construction *

Base                    : From scratch

Editor used             : Worldcraft 3.3
                          
Known Bugs/Problems     : I think I got all the bugs.  Tell me if you find one! (Theres bound to
                          be something I've missed)                          

Construction Time       : Roughly too long

Compile Times           : TxQbsp (AguirRe's) - about 1min:20s
                          Vis (AguirRe's)- not too bad - 8 hours on my C2D 6750 @ stock
                          Tyrlite - a while, like half an hour or so...

How to Install          : Unzip to your Quoth directory run selected engine (pref FitzQuake)
                          with: -heapsize 48000 -hipnotic -game quoth +map starkmon

                          Note: uses 'duske' (thankyou Kell) skybox - included!

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Other maps by author:

dejavu10.zip - Deja Vu! - short and simple episode for Quoth, first release.
sickbase.zip - Three Towers and a Sick Base! - massive level for Quoth, requires Aguires modified GLQuake to run
thehand.zip -  (Dont Bite) The Hand That Feeds You - Large base map for Quoth with 300+ monsters!
slave.zip -    Slave to a Machine - My favourite - Ported Doom 3 and Daikatana textures give this Quoth map an industrial Doom-ish sort of vibe.
Sm141: Hate! - My fist attempt at Speedmapping, probably a bit to refined to qualify as a speed map, my only ever midevil map (to date):P
e4m1rmx -    - Part of the Remix Mapping Challenge competition, released with 4 other fantastic remixes as featured within the 2008 QuakeExpo!
starkmon.zip - This map!

Please enjoy!