===
title                   : down the ratbit hole
author                  : neg!ke
email                   : neg1ke at gmx dot net

description             : made for the sm100 turtle map event (july 07-24,
			  2005). i took a week off exclusively for this
			  event, but though everthing went smooth in the
			  beginning i seriously ran out of time in the
			  end, so there are no real skill settings
			  (normal/hard may be too tough for some, while
			  easy is way too easy.. dunno), lightning could
			  have been better in some places and some other
			  minior flaws... whatever.
			  btw: this is my first 'real' single player map						  since 7-8 years or so. :)
			  
thanks		        : zwiffle and everybody else involved (sm100t),
			  vondur (great photos), kell & necros (knave.wad)
			  the func_msg community (thanks for bringing my
			  mapping spirit back to life!)
===
map information:

game			: quake
single player           : yes
cooperative             : yes (untested)
deathmatch              : no
difficulty settings     : no time for these (however, there is more
		          health/armor/ammo on easy)
textures		: knave.wad + one modified knave door + one fur
			  texture i made from one of vondur's photos
			  (www.vondur.net)
known bugs		: some engines give "total channels = max channels"
			  warnings, because i used too many torch and
			  flame entities; besides that there are no severe
			  bugs that i know of
===
construction:

editor   		: quest
construction time       : one week and one bonus day
brushes                 : ~3200
entities		: ~750 (including lights)
==
copyright/permissions

you may not use this level as a base to build additional levels without
explicit permission of the author.

you may distribute this level in any electronic format as long as you include this file intact in the original archive, and keep it free of charge.
===